sdl2_frt/src/render
2021-02-10 10:22:18 -05:00
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direct3d Updated copyright for 2021 2021-01-02 10:25:38 -08:00
direct3d11 Fixed building with mingw64 2021-02-10 10:22:17 -05:00
metal Add more SDL_HAVE_YUV defines 2021-01-05 17:39:48 +01:00
opengl opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles2 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
psp Updated copyright for 2021 2021-01-02 10:25:38 -08:00
software Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 2021-02-10 10:22:17 -05:00
SDL_sysrender.h Add more SDL_HAVE_YUV defines 2021-01-05 17:39:48 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00