mirror of
https://github.com/Relintai/sdl2_frt.git
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366 lines
10 KiB
C
366 lines
10 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_ARTS
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/* Allow access to a raw mixing buffer */
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include <unistd.h>
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#include <errno.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_artsaudio.h"
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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#include "SDL_name.h"
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#include "SDL_loadso.h"
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#else
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#define SDL_NAME(X) X
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#endif
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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static void *arts_handle = NULL;
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/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
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static int (*SDL_NAME(arts_init)) (void);
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static void (*SDL_NAME(arts_free)) (void);
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static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
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int channels,
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const char *name);
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static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
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arts_parameter_t param, int value);
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static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
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arts_parameter_t param);
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static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
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int count);
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static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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static int (*SDL_NAME(arts_suspend))(void);
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static int (*SDL_NAME(arts_suspended)) (void);
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static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
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#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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static struct
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{
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const char *name;
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void **func;
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} arts_functions[] = {
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/* *INDENT-OFF* */
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SDL_ARTS_SYM(arts_init),
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SDL_ARTS_SYM(arts_free),
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SDL_ARTS_SYM(arts_play_stream),
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SDL_ARTS_SYM(arts_stream_set),
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SDL_ARTS_SYM(arts_stream_get),
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SDL_ARTS_SYM(arts_write),
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SDL_ARTS_SYM(arts_close_stream),
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SDL_ARTS_SYM(arts_suspend),
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SDL_ARTS_SYM(arts_suspended),
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SDL_ARTS_SYM(arts_error_text),
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/* *INDENT-ON* */
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};
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#undef SDL_ARTS_SYM
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static void
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UnloadARTSLibrary()
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{
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if (arts_handle != NULL) {
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SDL_UnloadObject(arts_handle);
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arts_handle = NULL;
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}
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}
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static int
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LoadARTSLibrary(void)
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{
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int i, retval = -1;
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if (arts_handle == NULL) {
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arts_handle = SDL_LoadObject(arts_library);
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if (arts_handle != NULL) {
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retval = 0;
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for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
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*arts_functions[i].func =
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SDL_LoadFunction(arts_handle, arts_functions[i].name);
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if (!*arts_functions[i].func) {
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retval = -1;
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UnloadARTSLibrary();
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break;
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}
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}
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}
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}
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return retval;
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}
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#else
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static void
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UnloadARTSLibrary()
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{
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return;
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}
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static int
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LoadARTSLibrary(void)
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{
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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/* This function waits until it is possible to write a full sound buffer */
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static void
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ARTS_WaitDevice(_THIS)
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{
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Sint32 ticks;
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/* Check to see if the thread-parent process is still alive */
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{
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static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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/* Check every 10 loops */
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if (this->hidden->parent && (((++cnt) % 10) == 0)) {
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if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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}
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}
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/* Use timer for general audio synchronization */
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ticks =
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((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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}
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static void
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ARTS_PlayDevice(_THIS)
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{
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/* Write the audio data */
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int written = SDL_NAME(arts_write) (this->hidden->stream,
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this->hidden->mixbuf,
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this->hidden->mixlen);
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/* If timer synchronization is enabled, set the next write frame */
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if (this->hidden->frame_ticks) {
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this->hidden->next_frame += this->hidden->frame_ticks;
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}
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/* If we couldn't write, assume fatal error for now */
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if (written < 0) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *
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ARTS_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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ARTS_CloseDevice(_THIS)
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{
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if (this->hidden->stream) {
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SDL_NAME(arts_close_stream) (this->hidden->stream);
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}
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SDL_NAME(arts_free) ();
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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static int
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ARTS_Suspend(void)
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{
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const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
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while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
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if ( SDL_NAME(arts_suspend)() ) {
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break;
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}
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}
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return SDL_NAME(arts_suspended)();
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}
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static int
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ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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int rc = 0;
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int bits = 0, frag_spec = 0;
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SDL_AudioFormat test_format = 0, format = 0;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(this->hidden);
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/* Try for a closest match on audio format */
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
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case AUDIO_U8:
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bits = 8;
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format = 1;
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break;
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case AUDIO_S16LSB:
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bits = 16;
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format = 1;
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break;
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default:
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format = 0;
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break;
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}
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if (!format) {
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test_format = SDL_NextAudioFormat();
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}
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}
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if (format == 0) {
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return SDL_SetError("Couldn't find any hardware audio formats");
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}
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this->spec.format = test_format;
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if ((rc = SDL_NAME(arts_init) ()) != 0) {
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return SDL_SetError("Unable to initialize ARTS: %s",
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SDL_NAME(arts_error_text) (rc));
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}
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if (!ARTS_Suspend()) {
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return SDL_SetError("ARTS can not open audio device");
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}
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this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
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bits,
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this->spec.channels,
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"SDL");
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/* Play nothing so we have at least one write (server bug workaround). */
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SDL_NAME(arts_write) (this->hidden->stream, "", 0);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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/* Determine the power of two of the fragment size */
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for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
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if ((0x01 << frag_spec) != this->spec.size) {
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return SDL_SetError("Fragment size must be a power of two");
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}
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frag_spec |= 0x00020000; /* two fragments, for low latency */
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#ifdef ARTS_P_PACKET_SETTINGS
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SDL_NAME(arts_stream_set) (this->hidden->stream,
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ARTS_P_PACKET_SETTINGS, frag_spec);
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#else
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SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
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frag_spec & 0xffff);
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SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
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frag_spec >> 16);
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#endif
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this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
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ARTS_P_PACKET_SIZE);
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/* Allocate mixing buffer */
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this->hidden->mixlen = this->spec.size;
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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/* Get the parent process id (we're the parent of the audio thread) */
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this->hidden->parent = getpid();
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static void
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ARTS_Deinitialize(void)
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{
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UnloadARTSLibrary();
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}
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static int
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ARTS_Init(SDL_AudioDriverImpl * impl)
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{
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if (LoadARTSLibrary() < 0) {
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return 0;
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} else {
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if (SDL_NAME(arts_init) () != 0) {
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UnloadARTSLibrary();
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SDL_SetError("ARTS: arts_init failed (no audio server?)");
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return 0;
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}
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/* Play a stream so aRts doesn't crash */
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if (ARTS_Suspend()) {
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arts_stream_t stream;
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stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
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SDL_NAME(arts_write) (stream, "", 0);
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SDL_NAME(arts_close_stream) (stream);
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}
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SDL_NAME(arts_free) ();
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}
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/* Set the function pointers */
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impl->OpenDevice = ARTS_OpenDevice;
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impl->PlayDevice = ARTS_PlayDevice;
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impl->WaitDevice = ARTS_WaitDevice;
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impl->GetDeviceBuf = ARTS_GetDeviceBuf;
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impl->CloseDevice = ARTS_CloseDevice;
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impl->Deinitialize = ARTS_Deinitialize;
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impl->OnlyHasDefaultOutputDevice = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap ARTS_bootstrap = {
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"arts", "Analog RealTime Synthesizer", ARTS_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_ARTS */
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/* vi: set ts=4 sw=4 expandtab: */
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