mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
186 lines
4.0 KiB
Plaintext
186 lines
4.0 KiB
Plaintext
dnl Process this file with autoconf to produce a configure script.
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AC_INIT(README)
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dnl Detect the canonical build and host environments
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AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
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AC_CANONICAL_HOST
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dnl Check for tools
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AC_PROG_CC
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dnl Check for compiler environment
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AC_C_CONST
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dnl We only care about this for building testnative at the moment, so these
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dnl values shouldn't be considered absolute truth.
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dnl (Haiku, for example, sets none of these.)
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ISUNIX="false"
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ISWINDOWS="false"
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ISMACOSX="false"
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dnl Figure out which math library to use
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case "$host" in
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*-*-cygwin* | *-*-mingw32*)
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ISWINDOWS="true"
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EXE=".exe"
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MATHLIB=""
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SYS_GL_LIBS="-lopengl32"
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;;
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*-*-haiku*)
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-lGL"
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;;
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*-*-darwin* )
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ISMACOSX="true"
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-Wl,-framework,OpenGL"
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;;
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*-*-aix*)
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ISUNIX="true"
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EXE=""
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if test x$ac_cv_prog_gcc = xyes; then
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CFLAGS="-mthreads"
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fi
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SYS_GL_LIBS=""
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;;
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*-*-mint*)
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EXE=""
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MATHLIB=""
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AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
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if test "x$OSMESA_CONFIG" = "xyes"; then
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OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
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OSMESA_LIBS=`$OSMESA_CONFIG --libs`
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CFLAGS="$CFLAGS $OSMESA_CFLAGS"
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SYS_GL_LIBS="$OSMESA_LIBS"
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else
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SYS_GL_LIBS="-lOSMesa"
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fi
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;;
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*-*-qnx*)
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EXE=""
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MATHLIB=""
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SYS_GL_LIBS="-lGLES_CM"
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;;
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*)
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dnl Oh well, call it Unix...
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ISUNIX="true"
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EXE=""
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MATHLIB="-lm"
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SYS_GL_LIBS="-lGL"
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;;
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esac
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AC_SUBST(EXE)
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AC_SUBST(MATHLIB)
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AC_SUBST(ISMACOSX)
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AC_SUBST(ISWINDOWS)
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AC_SUBST(ISUNIX)
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dnl Check for SDL
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SDL_VERSION=2.0.0
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AM_PATH_SDL2($SDL_VERSION,
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:,
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AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
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)
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CFLAGS="$CFLAGS $SDL_CFLAGS"
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LIBS="$LIBS -lSDL2_test $SDL_LIBS"
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dnl Check for X11 path, needed for OpenGL on some systems
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AC_PATH_X
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if test x$have_x = xyes; then
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if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
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:
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else
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CFLAGS="$CFLAGS -I$ac_x_includes"
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fi
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if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
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:
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else
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if test "x$ac_x_libraries" = x; then
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XPATH=""
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XLIB="-lX11"
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else
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XPATH="-L$ac_x_libraries"
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XLIB="-L$ac_x_libraries -lX11"
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fi
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fi
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fi
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dnl Check for OpenGL
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AC_MSG_CHECKING(for OpenGL support)
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have_opengl=no
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AC_TRY_COMPILE([
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#include "SDL_opengl.h"
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],[
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],[
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have_opengl=yes
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])
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AC_MSG_RESULT($have_opengl)
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dnl Check for OpenGL ES
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AC_MSG_CHECKING(for OpenGL ES support)
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have_opengles=no
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AC_TRY_COMPILE([
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#if defined (__IPHONEOS__)
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#include <OpenGLES/ES1/gl.h>
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#else
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#include <GLES/gl.h>
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#endif /* __QNXNTO__ */
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],[
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],[
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have_opengles=yes
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])
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AC_MSG_RESULT($have_opengles)
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dnl Check for OpenGL ES2
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AC_MSG_CHECKING(for OpenGL ES2 support)
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have_opengles2=no
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AC_TRY_COMPILE([
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#if defined (__IPHONEOS__)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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],[
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],[
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have_opengles2=yes
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])
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AC_MSG_RESULT($have_opengles2)
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GLLIB=""
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GLESLIB=""
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GLES2LIB=""
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if test x$have_opengles = xyes; then
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CFLAGS="$CFLAGS -DHAVE_OPENGLES"
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GLESLIB="$XPATH -lGLESv1_CM"
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fi
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if test x$have_opengles2 = xyes; then
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CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
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#GLES2LIB="$XPATH -lGLESv2"
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fi
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if test x$have_opengl = xyes; then
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CFLAGS="$CFLAGS -DHAVE_OPENGL"
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GLLIB="$XPATH $SYS_GL_LIBS"
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fi
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AC_SUBST(GLLIB)
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AC_SUBST(GLESLIB)
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AC_SUBST(GLES2LIB)
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AC_SUBST(XLIB)
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dnl Check for SDL_ttf
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AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
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if test x$have_SDL_ttf = xyes; then
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CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
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SDL_TTF_LIB="-lSDL2_ttf"
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fi
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AC_SUBST(SDL_TTF_LIB)
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dnl Finally create all the generated files
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AC_OUTPUT([Makefile])
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