sdl2_frt/src/render
Sylvain Becker 9efdafd43d SDL_RenderCopy: scale before doing intersection
this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
..
direct3d Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00
direct3d11 Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken 2020-04-05 08:58:47 -07:00
metal Fixed bug 5213 - Add support to metal in iOS/tvOS simulator 2020-12-09 07:23:47 -08:00
opengl Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00
opengles Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00
opengles2 Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00
psp Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00
software Forward scale mode to SW renderer (Bug 5313) 2020-12-27 20:28:24 +01:00
SDL_d3dmath.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_d3dmath.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.c SDL_RenderCopy: scale before doing intersection 2020-12-28 18:07:03 +01:00
SDL_sysrender.h Forward scale mode to SW renderer (Bug 5313) 2020-12-27 20:28:24 +01:00
SDL_yuv_sw_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv_sw.c Fixed bug 5235 - All internal sources should include SDL_assert.h 2020-12-09 07:16:22 -08:00