mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
96 lines
2.7 KiB
C
96 lines
2.7 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../../SDL_internal.h"
|
|
|
|
#include "SDL_events.h"
|
|
#include "../SDL_sysjoystick.h"
|
|
#include "../../core/windows/SDL_windows.h"
|
|
#include "../../core/windows/SDL_directx.h"
|
|
|
|
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
|
|
|
|
typedef struct JoyStick_DeviceData
|
|
{
|
|
SDL_JoystickGUID guid;
|
|
char *joystickname;
|
|
Uint8 send_add_event;
|
|
SDL_JoystickID nInstanceID;
|
|
SDL_bool bXInputDevice;
|
|
BYTE SubType;
|
|
Uint8 XInputUserId;
|
|
DIDEVICEINSTANCE dxdevice;
|
|
WCHAR hidPath[MAX_PATH];
|
|
struct JoyStick_DeviceData *pNext;
|
|
} JoyStick_DeviceData;
|
|
|
|
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
|
|
|
typedef enum Type
|
|
{
|
|
BUTTON,
|
|
AXIS,
|
|
HAT
|
|
} Type;
|
|
|
|
typedef struct input_t
|
|
{
|
|
/* DirectInput offset for this input type: */
|
|
DWORD ofs;
|
|
|
|
/* Button, axis or hat: */
|
|
Type type;
|
|
|
|
/* SDL input offset: */
|
|
Uint8 num;
|
|
} input_t;
|
|
|
|
/* The private structure used to keep track of a joystick */
|
|
struct joystick_hwdata
|
|
{
|
|
SDL_JoystickGUID guid;
|
|
Uint32 rumble_expiration;
|
|
|
|
#if SDL_JOYSTICK_DINPUT
|
|
LPDIRECTINPUTDEVICE8 InputDevice;
|
|
DIDEVCAPS Capabilities;
|
|
SDL_bool buffered;
|
|
input_t Inputs[MAX_INPUTS];
|
|
int NumInputs;
|
|
int NumSliders;
|
|
SDL_bool ff_initialized;
|
|
DIEFFECT *ffeffect;
|
|
LPDIRECTINPUTEFFECT ffeffect_ref;
|
|
#endif
|
|
|
|
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
|
|
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
|
Uint8 userid; /* XInput userid index for this joystick */
|
|
DWORD dwPacketNumber;
|
|
};
|
|
|
|
#if SDL_JOYSTICK_DINPUT
|
|
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
|
|
#endif
|
|
|
|
extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|