mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
24c86b5501
since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
281 lines
8.7 KiB
C
281 lines
8.7 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program: draw as many random objects on the screen as possible */
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include "SDL_test_common.h"
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#define NUM_OBJECTS 100
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static SDLTest_CommonState *state;
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static int num_objects;
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static SDL_bool cycle_color;
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static SDL_bool cycle_alpha;
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static int cycle_direction = 1;
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static int current_alpha = 255;
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static int current_color = 255;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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void
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DrawPoints(SDL_Renderer * renderer)
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{
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int i;
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int x, y;
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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for (i = 0; i < num_objects * 4; ++i) {
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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current_color += cycle_direction;
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if (current_color < 0) {
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current_color = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_color > 255) {
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current_color = 255;
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cycle_direction = -cycle_direction;
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}
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}
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if (cycle_alpha) {
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current_alpha += cycle_direction;
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if (current_alpha < 0) {
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current_alpha = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_alpha > 255) {
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current_alpha = 255;
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cycle_direction = -cycle_direction;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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(Uint8) current_color, (Uint8) current_alpha);
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x = rand() % viewport.w;
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y = rand() % viewport.h;
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SDL_RenderDrawPoint(renderer, x, y);
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}
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}
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void
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DrawLines(SDL_Renderer * renderer)
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{
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int i;
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int x1, y1, x2, y2;
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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for (i = 0; i < num_objects; ++i) {
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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current_color += cycle_direction;
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if (current_color < 0) {
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current_color = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_color > 255) {
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current_color = 255;
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cycle_direction = -cycle_direction;
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}
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}
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if (cycle_alpha) {
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current_alpha += cycle_direction;
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if (current_alpha < 0) {
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current_alpha = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_alpha > 255) {
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current_alpha = 255;
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cycle_direction = -cycle_direction;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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(Uint8) current_color, (Uint8) current_alpha);
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if (i == 0) {
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
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SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
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SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
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} else {
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x1 = (rand() % (viewport.w*2)) - viewport.w;
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x2 = (rand() % (viewport.w*2)) - viewport.w;
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y1 = (rand() % (viewport.h*2)) - viewport.h;
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y2 = (rand() % (viewport.h*2)) - viewport.h;
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SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
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}
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}
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}
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void
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DrawRects(SDL_Renderer * renderer)
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{
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int i;
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SDL_Rect rect;
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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for (i = 0; i < num_objects / 4; ++i) {
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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current_color += cycle_direction;
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if (current_color < 0) {
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current_color = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_color > 255) {
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current_color = 255;
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cycle_direction = -cycle_direction;
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}
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}
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if (cycle_alpha) {
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current_alpha += cycle_direction;
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if (current_alpha < 0) {
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current_alpha = 0;
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cycle_direction = -cycle_direction;
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}
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if (current_alpha > 255) {
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current_alpha = 255;
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cycle_direction = -cycle_direction;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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(Uint8) current_color, (Uint8) current_alpha);
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rect.w = rand() % (viewport.h / 2);
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rect.h = rand() % (viewport.h / 2);
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rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
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rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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int
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main(int argc, char *argv[])
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{
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int i, done;
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SDL_Event event;
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Uint32 then, now, frames;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize parameters */
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num_objects = NUM_OBJECTS;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (consumed == 0) {
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consumed = -1;
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if (SDL_strcasecmp(argv[i], "--blend") == 0) {
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if (argv[i + 1]) {
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if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
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blendMode = SDL_BLENDMODE_NONE;
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consumed = 2;
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} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
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blendMode = SDL_BLENDMODE_BLEND;
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consumed = 2;
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} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
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blendMode = SDL_BLENDMODE_ADD;
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consumed = 2;
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} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
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blendMode = SDL_BLENDMODE_MOD;
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consumed = 2;
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}
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}
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} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
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cycle_color = SDL_TRUE;
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consumed = 1;
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} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
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cycle_alpha = SDL_TRUE;
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consumed = 1;
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} else if (SDL_isdigit(*argv[i])) {
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num_objects = SDL_atoi(argv[i]);
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consumed = 1;
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}
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}
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if (consumed < 0) {
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SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
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argv[0], SDLTest_CommonUsage(state));
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return 1;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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return 2;
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}
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/* Create the windows and initialize the renderers */
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawBlendMode(renderer, blendMode);
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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}
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srand((unsigned int)time(NULL));
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/* Main render loop */
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frames = 0;
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then = SDL_GetTicks();
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done = 0;
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while (!done) {
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/* Check for events */
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++frames;
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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if (state->windows[i] == NULL)
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continue;
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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DrawRects(renderer);
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DrawLines(renderer);
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DrawPoints(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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SDLTest_CommonQuit(state);
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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