Simple Directmedia Layer
Go to file
2021-03-29 08:55:13 -07:00
.github Minor tweak to workflow settings. 2021-03-09 15:54:25 -05:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Added support for the wired Amazon Luna gamepad on Android 2021-03-26 15:07:10 -07:00
android-project-ant
build-scripts wikiheaders: fixed regex for converting markdown bold+italic to mediawiki. 2021-03-25 12:52:15 -04:00
cmake [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
debian Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
docs Fix GitHub display of README-android.md 2021-03-21 01:15:14 +06:00
include Squashed commit of the following: 2021-03-29 08:54:41 -07:00
src wasapi: Remove assert added by 67e8522d 2021-03-29 08:55:13 -07:00
test testmessage: Create a renderer for window display on Wayland 2021-03-29 08:50:30 -07:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols Implement support for inhibiting the screensaver on Wayland 2021-01-24 00:51:25 -05:00
Xcode fix permissions of a few files 2021-02-22 15:44:32 +03:00
Xcode-iOS
.gitignore Update the .gitignore file 2021-02-17 11:55:01 +03:00
Android.mk
autogen.sh
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in
CMakeLists.txt [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
configure regenerated configure. 2021-03-18 00:10:00 +03:00
configure.ac [Build system] Report differentiated glx and glvnd OpenGL implementation detection. 2021-03-16 18:35:39 -07:00
CREDITS.txt
INSTALL.txt update path to visualc README 2021-02-15 08:35:13 -08:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora
Makefile.psp
Makefile.wiz
mkdocs.yml DOCS: group the markdown 2021-02-21 16:45:48 -08:00
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake
TODO.txt Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)