sdl2_frt/test
Ryan C. Gordon 3ed9b0f567 testaudiocapture: made test app interactive.
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
2016-08-03 00:31:08 -04:00
..
emscripten
nacl
shapes
acinclude.m4
aclocal.m4
autogen.sh
axis.bmp
button.bmp
checkkeys.c
configure
configure.in
controllermap.bmp
controllermap.c
COPYING
gcc-fat.sh
icon.bmp
loopwave.c
loopwavequeue.c
Makefile.in
moose.dat
picture.xbm
README
relative_mode.markdown
sample.bmp
sample.wav
testatomic.c
testaudiocapture.c testaudiocapture: made test app interactive. 2016-08-03 00:31:08 -04:00
testaudiohotplug.c
testaudioinfo.c
testautomation_audio.c
testautomation_clipboard.c
testautomation_events.c
testautomation_hints.c
testautomation_keyboard.c
testautomation_main.c
testautomation_mouse.c
testautomation_pixels.c
testautomation_platform.c
testautomation_rect.c
testautomation_render.c
testautomation_rwops.c
testautomation_sdltest.c
testautomation_stdlib.c
testautomation_suites.h
testautomation_surface.c
testautomation_syswm.c
testautomation_timer.c
testautomation_video.c
testautomation.c
testbounds.c
testcustomcursor.c
testdisplayinfo.c
testdraw2.c
testdrawchessboard.c
testdropfile.c
testerror.c
testfile.c
testfilesystem.c
testgamecontroller.c
testgesture.c
testgl2.c
testgles2.c
testgles.c
testhaptic.c
testhittesting.c
testhotplug.c
testiconv.c
testime.c
testintersections.c
testjoystick.c
testkeys.c
testloadso.c
testlock.c
testmessage.c
testmultiaudio.c
testnative.c
testnative.h
testnativecocoa.m
testnativew32.c
testnativex11.c
testoverlay2.c
testplatform.c
testpower.c
testqsort.c
testrelative.c
testrendercopyex.c
testrendertarget.c
testresample.c
testrumble.c
testscale.c
testsem.c
testshader.c
testshape.c
testsprite2.c
testspriteminimal.c
teststreaming.c
testthread.c
testtimer.c
testver.c
testviewport.c
testwm2.c
torturethread.c
utf8.txt

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	loopwavequeue	Audio test -- loop playing a WAV file with SDL_QueueAudio
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgl2		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testjoystick	List joysticks and watch joystick events
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlock	Hacked up test of multi-threading and locking
	testmultiaudio	Tests using several audio devices
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite2	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm2		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	controllermap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!