sdl2_frt/VisualC
Sam Lantinga 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
..
SDL Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
SDLmain Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDLtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
tests Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
clean.sh Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2008.sln Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2010.sln Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2010EE.sln Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2012.sln Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2012EE.sln Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL_VS2013.sln Visual Studio 2013 project updates 2014-03-09 10:37:45 -07:00