mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* Thread management routines for SDL */
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extern "C" {
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#include "SDL_log.h"
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}
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#include <mutex>
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#include <thread>
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#include <system_error>
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#ifdef __WINRT__
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#include <Windows.h>
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#endif
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static void
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RunThread(void *args)
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{
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SDL_RunThread(args);
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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try {
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// !!! FIXME: no way to set a thread stack size here.
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std::thread cpp_thread(RunThread, args);
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thread->handle = (void *) new std::thread(std::move(cpp_thread));
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return 0;
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} catch (std::system_error & ex) {
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SDL_SetError("unable to start a C++ thread: code=%d; %s", ex.code(), ex.what());
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return -1;
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} catch (std::bad_alloc &) {
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SDL_OutOfMemory();
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return -1;
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}
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}
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extern "C"
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void
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SDL_SYS_SetupThread(const char *name)
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{
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// Make sure a thread ID gets assigned ASAP, for debugging purposes:
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SDL_ThreadID();
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return;
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}
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extern "C"
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SDL_threadID
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SDL_ThreadID(void)
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{
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#ifdef __WINRT__
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return GetCurrentThreadId();
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#else
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// HACK: Mimick a thread ID, if one isn't otherwise available.
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static thread_local SDL_threadID current_thread_id = 0;
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static SDL_threadID next_thread_id = 1;
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static std::mutex next_thread_id_mutex;
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if (current_thread_id == 0) {
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std::lock_guard<std::mutex> lock(next_thread_id_mutex);
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current_thread_id = next_thread_id;
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++next_thread_id;
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}
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return current_thread_id;
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#endif
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}
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extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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// Thread priorities do not look to be settable via C++11's thread
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// interface, at least as of this writing (Nov 2012). std::thread does
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// provide access to the OS' native handle, however, and some form of
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// priority-setting could, in theory, be done through this interface.
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//
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// WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed
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// on WinRT, at least not for any thread that's already been created.
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// WinRT threads appear to be based off of the WinRT class,
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// ThreadPool, more info on which can be found at:
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// http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx
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//
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// For compatibility sake, 0 will be returned here.
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return (0);
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}
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extern "C"
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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if ( ! thread) {
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return;
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}
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try {
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std::thread * cpp_thread = (std::thread *) thread->handle;
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if (cpp_thread->joinable()) {
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cpp_thread->join();
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}
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} catch (std::system_error &) {
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// An error occurred when joining the thread. SDL_WaitThread does not,
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// however, seem to provide a means to report errors to its callers
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// though!
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}
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}
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extern "C"
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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if ( ! thread) {
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return;
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}
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try {
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std::thread * cpp_thread = (std::thread *) thread->handle;
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if (cpp_thread->joinable()) {
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cpp_thread->detach();
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}
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} catch (std::system_error &) {
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// An error occurred when detaching the thread. SDL_DetachThread does not,
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// however, seem to provide a means to report errors to its callers
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// though!
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}
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}
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extern "C"
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SDL_TLSData *
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SDL_SYS_GetTLSData()
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{
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return SDL_Generic_GetTLSData();
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}
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extern "C"
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int
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SDL_SYS_SetTLSData(SDL_TLSData *data)
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{
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return SDL_Generic_SetTLSData(data);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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