sdl2_frt/src/render/direct3d11
Ryan C. Gordon bd08a4e6b1 render: D3D11 now cycles through 8 vertex buffers.
This means it doesn't have to block while the current frame finishes using the
vertex buffer; it just moves on to the next, probably-not-in-use buffer.
2018-10-03 19:05:20 -04:00
..
SDL_render_d3d11.c render: D3D11 now cycles through 8 vertex buffers. 2018-10-03 19:05:20 -04:00
SDL_render_winrt.cpp Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render_winrt.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_shaders_d3d11.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_shaders_d3d11.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00