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b72938c861
An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
59 lines
2.1 KiB
C
59 lines
2.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_quit.h
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*
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* Include file for SDL quit event handling.
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*/
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#ifndef _SDL_quit_h
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#define _SDL_quit_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/**
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* \file SDL_quit.h
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*
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* An ::SDL_QUIT event is generated when the user tries to close the application
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* window. If it is ignored or filtered out, the window will remain open.
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* If it is not ignored or filtered, it is queued normally and the window
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* is allowed to close. When the window is closed, screen updates will
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* complete, but have no effect.
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*
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* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
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* and SIGTERM (system termination request), if handlers do not already
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* exist, that generate ::SDL_QUIT events as well. There is no way
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* to determine the cause of an ::SDL_QUIT event, but setting a signal
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* handler in your application will override the default generation of
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* quit events for that signal.
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*
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* \sa SDL_Quit()
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*/
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/* There are no functions directly affecting the quit event */
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#define SDL_QuitRequested() \
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(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
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#endif /* _SDL_quit_h */
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