Simple Directmedia Layer
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Simon McVittie 8e2746cfb6 joystick: Don't use udev in Flatpak or pressure-vessel container
Flatpak[1] and pressure-vessel[2] are known to use user namespaces,
therefore udev event notification via netlink won't work reliably.
Both frameworks provide a filesystem API that libraries can use to
detect them. Do that, and automatically fall back from udev-based
device discovery to the inotify-based fallback introduced in Bug #5337.

[1] <https://flatpak.org/>
[2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-23 21:10:48 -08:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
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include Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD 2020-11-23 21:08:19 -08:00
src joystick: Don't use udev in Flatpak or pressure-vessel container 2020-11-23 21:10:48 -08:00
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configure joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD. 2020-11-23 22:14:22 -05:00
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WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)