mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
130 lines
6.6 KiB
XML
Executable File
130 lines
6.6 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{0DD89D04-2A0A-2348-A5E1-12A7AEE4200D}</ProjectGuid>
|
|
<RootNamespace>testthread</RootNamespace>
|
|
<Keyword>Win32Proj</Keyword>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>Win32\Debug\</OutDir>
|
|
<IntDir>obj\Debug\</IntDir>
|
|
<TargetName>testthread</TargetName>
|
|
<TargetExt>.exe</TargetExt>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>Win32\Release\</OutDir>
|
|
<IntDir>obj\Release\</IntDir>
|
|
<TargetName>testthread</TargetName>
|
|
<TargetExt>.exe</TargetExt>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<ProgramDataBaseFileName>$(OutDir)testthread.pdb</ProgramDataBaseFileName>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<OutputFile>$(OutDir)testthread.exe</OutputFile>
|
|
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat></DebugInformationFormat>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<OutputFile>$(OutDir)testthread.exe</OutputFile>
|
|
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\..\..\..\test\testthread.c">
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
|
|
<Project>{859DF586-61E5-5749-AE72-0B8CC7C817D7}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
|
|
<Project>{A114B178-D2BB-CF42-A049-034C4C50596F}</Project>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|