sdl2_frt/src/render/direct3d11
2013-12-25 14:20:40 -05:00
..
SDL_D3D11_PixelShader_FixedColor.hlsl WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_D3D11_PixelShader_TextureColored.hlsl WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
SDL_D3D11_VertexShader_Default.hlsl WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants 2013-12-25 14:17:49 -05:00
SDL_render_d3d11.cpp WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer 2013-12-25 14:20:40 -05:00