mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
218 lines
5.9 KiB
C
218 lines
5.9 KiB
C
/*
|
|
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
/* Simple program: Check viewports */
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten/emscripten.h>
|
|
#endif
|
|
|
|
#include "SDL_test.h"
|
|
#include "SDL_test_common.h"
|
|
|
|
|
|
static SDLTest_CommonState *state;
|
|
|
|
SDL_Rect viewport;
|
|
int done, j;
|
|
SDL_bool use_target = SDL_FALSE;
|
|
#ifdef __EMSCRIPTEN__
|
|
Uint32 wait_start;
|
|
#endif
|
|
|
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
static void
|
|
quit(int rc)
|
|
{
|
|
SDLTest_CommonQuit(state);
|
|
exit(rc);
|
|
}
|
|
|
|
void
|
|
DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
|
{
|
|
SDL_Rect rect;
|
|
|
|
/* Set the viewport */
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
|
|
/* Draw a gray background */
|
|
SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
|
|
/* Test inside points */
|
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
|
|
|
|
/* Test horizontal and vertical lines */
|
|
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
|
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
|
|
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
|
|
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
|
|
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
|
|
|
|
/* Test diagonal lines */
|
|
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
|
SDL_RenderDrawLine(renderer, 0, 0,
|
|
viewport.w-1, viewport.h-1);
|
|
SDL_RenderDrawLine(renderer, viewport.w-1, 0,
|
|
0, viewport.h-1);
|
|
|
|
/* Test outside points */
|
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w);
|
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w);
|
|
|
|
/* Add a box at the top */
|
|
rect.w = 8;
|
|
rect.h = 8;
|
|
rect.x = (viewport.w - rect.w) / 2;
|
|
rect.y = 0;
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
}
|
|
|
|
void
|
|
loop()
|
|
{
|
|
#ifdef __EMSCRIPTEN__
|
|
/* Avoid using delays */
|
|
if(SDL_GetTicks() - wait_start < 1000)
|
|
return;
|
|
wait_start = SDL_GetTicks();
|
|
#endif
|
|
SDL_Event event;
|
|
int i;
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
SDLTest_CommonEvent(state, &event, &done);
|
|
}
|
|
|
|
/* Move a viewport box in steps around the screen */
|
|
viewport.x = j * 100;
|
|
viewport.y = viewport.x;
|
|
viewport.w = 100 + j * 50;
|
|
viewport.h = 100 + j * 50;
|
|
j = (j + 1) % 4;
|
|
SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
if (state->windows[i] == NULL)
|
|
continue;
|
|
|
|
/* Draw using viewport */
|
|
DrawOnViewport(state->renderers[i], viewport);
|
|
|
|
/* Update the screen! */
|
|
if (use_target) {
|
|
SDL_SetRenderTarget(state->renderers[i], NULL);
|
|
SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
|
|
SDL_RenderPresent(state->renderers[i]);
|
|
SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
|
|
} else {
|
|
SDL_RenderPresent(state->renderers[i]);
|
|
}
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
if (done) {
|
|
emscripten_cancel_main_loop();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
Uint32 then, now, frames;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (consumed == 0) {
|
|
consumed = -1;
|
|
if (SDL_strcasecmp(argv[i], "--target") == 0) {
|
|
use_target = SDL_TRUE;
|
|
consumed = 1;
|
|
}
|
|
}
|
|
if (consumed < 0) {
|
|
SDL_Log("Usage: %s %s [--target]\n",
|
|
argv[0], SDLTest_CommonUsage(state));
|
|
quit(1);
|
|
}
|
|
i += consumed;
|
|
}
|
|
if (!SDLTest_CommonInit(state)) {
|
|
quit(2);
|
|
}
|
|
|
|
if (use_target) {
|
|
int w, h;
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_GetWindowSize(state->windows[i], &w, &h);
|
|
state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
|
|
SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
}
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
then = SDL_GetTicks();
|
|
done = 0;
|
|
j = 0;
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
wait_start = SDL_GetTicks();
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
++frames;
|
|
loop();
|
|
SDL_Delay(1000);
|
|
}
|
|
#endif
|
|
|
|
/* Print out some timing information */
|
|
now = SDL_GetTicks();
|
|
if (now > then) {
|
|
double fps = ((double) frames * 1000) / (now - then);
|
|
SDL_Log("%2.2f frames per second\n", fps);
|
|
}
|
|
quit(0);
|
|
return 0;
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|