mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#include "SDL_syswm.h"
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#include "../../video/winrt/SDL_winrtvideo_cpp.h"
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extern "C" {
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#include "../SDL_sysrender.h"
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}
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#include <windows.ui.core.h>
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#include <windows.graphics.display.h>
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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#include <windows.ui.xaml.media.dxinterop.h>
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#endif
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using namespace Windows::UI::Core;
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using namespace Windows::Graphics::Display;
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#include <DXGI.h>
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#include "SDL_render_winrt.h"
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extern "C" void *
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D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
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{
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SDL_Window * sdlWindow = renderer->window;
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if ( ! renderer->window ) {
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return NULL;
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}
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SDL_SysWMinfo sdlWindowInfo;
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SDL_VERSION(&sdlWindowInfo.version);
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if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
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return NULL;
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}
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if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
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return NULL;
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}
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if (!sdlWindowInfo.info.winrt.window) {
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return NULL;
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}
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ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
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if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
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return NULL;
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}
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IUnknown *coreWindowAsIUnknown = NULL;
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coreWindow->QueryInterface(&coreWindowAsIUnknown);
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coreWindow->Release();
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return coreWindowAsIUnknown;
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}
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extern "C" DXGI_MODE_ROTATION
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D3D11_GetCurrentRotation()
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{
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const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
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switch (currentOrientation) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Windows Phone rotations */
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case DisplayOrientations::Landscape:
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return DXGI_MODE_ROTATION_ROTATE90;
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case DisplayOrientations::Portrait:
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return DXGI_MODE_ROTATION_IDENTITY;
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case DisplayOrientations::LandscapeFlipped:
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return DXGI_MODE_ROTATION_ROTATE270;
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case DisplayOrientations::PortraitFlipped:
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return DXGI_MODE_ROTATION_ROTATE180;
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#else
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/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
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case DisplayOrientations::Landscape:
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return DXGI_MODE_ROTATION_IDENTITY;
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case DisplayOrientations::Portrait:
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return DXGI_MODE_ROTATION_ROTATE270;
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case DisplayOrientations::LandscapeFlipped:
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return DXGI_MODE_ROTATION_ROTATE180;
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case DisplayOrientations::PortraitFlipped:
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return DXGI_MODE_ROTATION_ROTATE90;
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#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
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}
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return DXGI_MODE_ROTATION_IDENTITY;
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}
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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