mirror of
https://github.com/Relintai/sdl2_frt.git
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8a6f1aa5f5
Elmar creating a fullscreen window with SDL_CreateWindow(..SDL_WINDOW_FULLSCREEN_DESKTOP..) in MacOS works fine, except if it was triggered by the user with the green knob in the top left window title bar. Then "something" is different, and SDL_CreateWindow hangs for 15-20 seconds (tested in MacOS 10.13 and 10.14). Responsible for the hang is this code in SDL_cocoawindow.m - Cocoa_SetWindowFullscreenSpace: const int maxattempts = 3; int attempt = 0; while (++attempt <= maxattempts) { /* Wait for the transition to complete, so application changes take effect properly (e.g. setting the window size, etc.) */ const int limit = 10000; int count = 0; while ([data->listener isInFullscreenSpaceTransition]) { if ( ++count == limit ) { /* Uh oh, transition isn't completing. Should we assert? */ break; } SDL_Delay(1); SDL_PumpEvents(); } if ([data->listener isInFullscreenSpace] == (state ? YES : NO)) break; /* Try again, the last attempt was interrupted by user gestures */ if (![data->listener setFullscreenSpace:(state ? YES : NO)]) break; /* ??? */ } One trivial workaround is to change 'const int limit = 10000' to 500. Then the freeze is so short that it doesn't look like a freeze to the user. Looking further into the problem, I observed that the function Cocoa_SetWindowFullscreenSpace recursively calls itself via some ObjectiveC messages. I managed to extract a callstack for this (copied below): Note how Cocoa_SetWindowFullscreenSpace in stack line 22 calls SDL_PumpEvents, which eventually arrives at SDL_SendWindowEvent, which calls SDL_UpdateFullscreenMode (stack line 0), which then calls Cocoa_SetWindowFullscreenSpace again (not shown). This recursive second call is the one that hangs. Another "solution" that worked for me was to add a flag to SDL_Window that is set in Cocoa_SetWindowFullscreenSpace and causes this function to return immediately if called from itself. Obviously, this is also an ugly hack, but I don't have enough time to dive into this crazy Cocoa/ObjectiveC business deep enough to find a proper solution. But hopefully it's easy for one of the experts around. Note that there is a "failure to go fullscreen"-message involved, maybe using the green knob causes this failure at first. I can unfortunately not provide a minimum example. Best regards, Elmar 0 com.yasara.View 0x00000001007495af SDL_UpdateFullscreenMode + 207 1 com.yasara.View 0x00000001006e2591 SDL_SendWindowEvent + 401 2 com.yasara.View 0x0000000100775a72 -[Cocoa_WindowListener windowDidResize:] + 370 3 com.yasara.View 0x0000000100776550 -[Cocoa_WindowListener windowDidExitFullScreen:] + 512 4 com.apple.AppKit 0x00007fff3180a2a4 -[_NSWindowEnterFullScreenTransitionController failedToEnterFullScreen] + 692 5 com.apple.AppKit 0x00007fff31c59737 -[_NSEnterFullScreenTransitionController _doFailedToEnterFullScreen] + 349 6 com.apple.AppKit 0x00007fff3172aa53 __NSFullScreenDockConnectionSendEnterForSpace_block_invoke + 135 7 libxpc.dylib 0x00007fff6114b9b1 _xpc_connection_reply_callout + 36 8 libxpc.dylib 0x00007fff6114b938 _xpc_connection_call_reply_async + 82 9 libdispatch.dylib 0x00007fff60ec7e39 _dispatch_client_callout3 + 8 10 libdispatch.dylib 0x00007fff60ede3b0 _dispatch_mach_msg_async_reply_invoke + 322 11 libdispatch.dylib 0x00007fff60ed2e25 _dispatch_main_queue_callback_4CF + 807 12 com.apple.CoreFoundation 0x00007fff33d39e8b __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9 13 com.apple.CoreFoundation 0x00007fff33d3959a __CFRunLoopRun + 2335 14 com.apple.CoreFoundation 0x00007fff33d38a28 CFRunLoopRunSpecific + 463 15 com.apple.HIToolbox 0x00007fff32fd1b35 RunCurrentEventLoopInMode + 293 16 com.apple.HIToolbox 0x00007fff32fd1774 ReceiveNextEventCommon + 371 17 com.apple.HIToolbox 0x00007fff32fd15e8 _BlockUntilNextEventMatchingListInModeWithFilter + 64 18 com.apple.AppKit 0x00007fff3128deb7 _DPSNextEvent + 997 19 com.apple.AppKit 0x00007fff3128cc56 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1362 20 com.yasara.View 0x000000010076fab2 Cocoa_PumpEvents + 290 21 com.yasara.View 0x00000001006dd1c7 SDL_PumpEvents_REAL + 23 22 com.yasara.View 0x00000001007795cf Cocoa_SetWindowFullscreenSpace + 223 23 com.yasara.View 0x000000010074970b SDL_UpdateFullscreenMode + 555 24 com.yasara.View 0x00000001006e2476 SDL_SendWindowEvent + 118 25 com.yasara.View 0x0000000100774ff7 -[Cocoa_WindowListener resumeVisibleObservation] + 135 26 com.yasara.View 0x000000010077664c Cocoa_ShowWindow + 188 27 com.yasara.View 0x0000000100749492 SDL_FinishWindowCreation + 546 28 com.yasara.View 0x0000000100748da5 SDL_CreateWindow_REAL + 1573 29 com.yasara.View 0x000000010010d9b1 vga_setvideomode + 1347 30 com.yasara.View 0x00000001003f0d46 mod_initscreen + 2614 31 com.yasara.View 0x00000001003f344b mod_reinitscreen + 460 32 com.yasara.View 0x00000001003f370d mod_resizescreen + 383 33 com.yasara.View 0x0000000100418e39 mod_main + 815 34 com.yasara.View 0x000000010029ca5d main2 + 5766 35 com.yasara.View 0x000000010011d1b7 main.main_cpuok + 19
157 lines
6.2 KiB
Objective-C
157 lines
6.2 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_cocoawindow_h_
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#define SDL_cocoawindow_h_
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#import <Cocoa/Cocoa.h>
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#if SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#endif
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typedef struct SDL_WindowData SDL_WindowData;
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typedef enum
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{
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PENDING_OPERATION_NONE,
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PENDING_OPERATION_ENTER_FULLSCREEN,
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PENDING_OPERATION_LEAVE_FULLSCREEN,
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PENDING_OPERATION_MINIMIZE
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} PendingWindowOperation;
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@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
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SDL_WindowData *_data;
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BOOL observingVisible;
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BOOL wasCtrlLeft;
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BOOL wasVisible;
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BOOL isFullscreenSpace;
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BOOL inFullscreenTransition;
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PendingWindowOperation pendingWindowOperation;
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BOOL isMoving;
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int pendingWindowWarpX, pendingWindowWarpY;
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BOOL isDragAreaRunning;
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}
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-(void) listen:(SDL_WindowData *) data;
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-(void) pauseVisibleObservation;
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-(void) resumeVisibleObservation;
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-(BOOL) setFullscreenSpace:(BOOL) state;
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-(BOOL) isInFullscreenSpace;
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-(BOOL) isInFullscreenSpaceTransition;
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-(void) addPendingWindowOperation:(PendingWindowOperation) operation;
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-(void) close;
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-(BOOL) isMoving;
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-(void) setPendingMoveX:(int)x Y:(int)y;
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-(void) windowDidFinishMoving;
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/* Window delegate functionality */
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-(BOOL) windowShouldClose:(id) sender;
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-(void) windowDidExpose:(NSNotification *) aNotification;
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-(void) windowDidMove:(NSNotification *) aNotification;
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-(void) windowDidResize:(NSNotification *) aNotification;
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-(void) windowDidMiniaturize:(NSNotification *) aNotification;
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-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
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-(void) windowDidBecomeKey:(NSNotification *) aNotification;
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-(void) windowDidResignKey:(NSNotification *) aNotification;
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-(void) windowDidChangeBackingProperties:(NSNotification *) aNotification;
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-(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
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-(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
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-(void) windowWillExitFullScreen:(NSNotification *) aNotification;
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-(void) windowDidExitFullScreen:(NSNotification *) aNotification;
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-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
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/* See if event is in a drag area, toggle on window dragging. */
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-(BOOL) processHitTest:(NSEvent *)theEvent;
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/* Window event handling */
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-(void) mouseDown:(NSEvent *) theEvent;
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-(void) rightMouseDown:(NSEvent *) theEvent;
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-(void) otherMouseDown:(NSEvent *) theEvent;
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-(void) mouseUp:(NSEvent *) theEvent;
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-(void) rightMouseUp:(NSEvent *) theEvent;
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-(void) otherMouseUp:(NSEvent *) theEvent;
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-(void) mouseMoved:(NSEvent *) theEvent;
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-(void) mouseDragged:(NSEvent *) theEvent;
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-(void) rightMouseDragged:(NSEvent *) theEvent;
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-(void) otherMouseDragged:(NSEvent *) theEvent;
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-(void) scrollWheel:(NSEvent *) theEvent;
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-(void) touchesBeganWithEvent:(NSEvent *) theEvent;
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-(void) touchesMovedWithEvent:(NSEvent *) theEvent;
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-(void) touchesEndedWithEvent:(NSEvent *) theEvent;
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-(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
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/* Touch event handling */
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-(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
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@end
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/* *INDENT-ON* */
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@class SDLOpenGLContext;
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struct SDL_WindowData
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{
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SDL_Window *window;
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NSWindow *nswindow;
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NSView *sdlContentView; /* nil if window is created via CreateWindowFrom */
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NSMutableArray *nscontexts;
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SDL_bool created;
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SDL_bool inWindowFullscreenTransition;
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Cocoa_WindowListener *listener;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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};
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extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
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extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
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const void *data);
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extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window);
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extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
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extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
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extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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#endif /* SDL_cocoawindow_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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