sdl2_frt/src/render/opengles
Sam Lantinga 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
Simon Hug

When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
2016-10-01 11:40:57 -07:00
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SDL_glesfuncs.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_render_gles.c Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures 2016-10-01 11:40:57 -07:00