mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
33 lines
1.2 KiB
Plaintext
Executable File
33 lines
1.2 KiB
Plaintext
Executable File
The Simple DirectMedia Layer (SDL for short) is a cross-platform
|
|
library designed to make it easy to write multi-media software,
|
|
such as games and emulators.
|
|
|
|
The Simple DirectMedia Layer library source code is available from:
|
|
http://www.libsdl.org/
|
|
|
|
This library is distributed under the terms of the zlib license:
|
|
http://zlib.net/zlib_license.html
|
|
|
|
|
|
This packages contains the SDL framework for OS X.
|
|
Conforming with Apple guidelines, this framework
|
|
contains both the SDL runtime component and development header files.
|
|
|
|
|
|
To Install:
|
|
Copy the SDL2.framework to /Library/Frameworks
|
|
|
|
You may alternatively install it in <Your home directory>/Library/Frameworks
|
|
if your access privileges are not high enough.
|
|
|
|
|
|
Additional References:
|
|
|
|
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
|
|
available at:
|
|
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
|
|
Though these are OpenSceneGraph centric, the same exact concepts apply to
|
|
SDL, thus the videos are recommended for everybody getting started with
|
|
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
|
|
doesn't have any PlugIns to worry about.)
|