Simple Directmedia Layer
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Sam Lantinga 85c34e9a39 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
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android-project Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK 2018-01-27 12:07:05 -08:00
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build-scripts Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b 2018-01-27 12:05:26 -08:00
cmake Make rpi video cross-compiler friendly. 2018-01-17 13:17:10 -08:00
debian Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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include Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. 2018-02-01 15:21:01 -08:00
src Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. 2018-02-01 15:21:01 -08:00
test testoverlay2: use SDL_atoi, not atoi. 2018-01-22 09:46:48 -05:00
VisualC Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
VisualC-WinRT winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support. 2017-12-31 03:51:17 -05:00
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Xcode-iOS Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
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Android.mk Added Android build script for SDL 2017-12-16 10:40:41 -08:00
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CMakeLists.txt Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure Make rpi video cross-compiler friendly. 2018-01-17 13:17:10 -08:00
configure.in Make rpi video cross-compiler friendly. 2018-01-17 13:17:10 -08:00
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WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)