mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
309 lines
8.5 KiB
C
309 lines
8.5 KiB
C
/*
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Usage:
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* Spacebar to begin recording a gesture on all touches.
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* s to save all touches into "./gestureSave"
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* l to load all touches from "./gestureSave"
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*/
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#include "SDL.h"
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#include <stdlib.h> /* for exit() */
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL_test.h"
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#include "SDL_test_common.h"
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 4
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/* MUST BE A POWER OF 2! */
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#define EVENT_BUF_SIZE 256
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#define VERBOSE 0
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static SDLTest_CommonState *state;
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static SDL_Event events[EVENT_BUF_SIZE];
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static int eventWrite;
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static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
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static int quitting = 0;
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typedef struct
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{
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float x, y;
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} Point;
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typedef struct
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{
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float ang, r;
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Point p;
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} Knob;
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static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
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static void
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setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
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{
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Uint32 *pixmem32;
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Uint32 colour;
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Uint8 r, g, b;
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const int x = (int)_x;
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const int y = (int)_y;
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float a;
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if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
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return;
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}
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pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
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SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
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SDL_GetRGB(colour,screen->format,&r,&g,&b);
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/* r = 0;g = 0; b = 0; */
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a = (float) ((col >> 24) & 0xFF);
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if (a == 0) {
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a = 0xFF; /* Hack, to make things easier. */
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}
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a = (a == 0.0f) ? 1 : (a / 255.0f);
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r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
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g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
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b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
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colour = SDL_MapRGB(screen->format, r, g, b);
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*pixmem32 = colour;
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}
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static void
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drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
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{
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float t;
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for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
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setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
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}
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}
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static void
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drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
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{
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float tx,ty, xr;
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for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
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xr = (float) SDL_sqrt(r * r - ty * ty);
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if (r > 0) { /* r > 0 ==> filled circle */
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for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
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setpix(screen, x + tx, y + ty, c);
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}
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} else {
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setpix(screen, x - xr + 0.5f, y + ty, c);
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setpix(screen, x + xr - 0.5f, y + ty, c);
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}
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}
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}
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static void
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drawKnob(SDL_Surface *screen, const Knob *k)
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{
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drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
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drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
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(k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
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}
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static void
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DrawScreen(SDL_Window *window)
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{
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SDL_Surface *screen = SDL_GetWindowSurface(window);
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int i;
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if (!screen) {
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return;
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}
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SDL_FillRect(screen, NULL, 0);
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/* draw Touch History */
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for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
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const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
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const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
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float x, y;
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unsigned int c, col;
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if ( (event->type == SDL_FINGERMOTION) ||
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(event->type == SDL_FINGERDOWN) ||
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(event->type == SDL_FINGERUP) ) {
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x = event->tfinger.x;
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y = event->tfinger.y;
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/* draw the touch: */
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c = colors[event->tfinger.fingerId % 7];
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col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
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if (event->type == SDL_FINGERMOTION) {
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drawCircle(screen, x * screen->w, y * screen->h, 5, col);
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} else if (event->type == SDL_FINGERDOWN) {
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drawCircle(screen, x * screen->w, y * screen->h, -10, col);
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}
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}
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}
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if (knob.p.x > 0) {
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drawKnob(screen, &knob);
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}
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SDL_UpdateWindowSurface(window);
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}
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static void
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loop(void)
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{
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SDL_Event event;
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SDL_RWops *stream;
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int i;
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &quitting);
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/* Record _all_ events */
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events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
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eventWrite++;
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switch (event.type) {
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_i: {
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for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
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const SDL_TouchID id = SDL_GetTouchDevice(i);
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SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
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}
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break;
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}
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case SDLK_SPACE:
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SDL_RecordGesture(-1);
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break;
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case SDLK_s:
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stream = SDL_RWFromFile("gestureSave", "w");
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SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
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SDL_RWclose(stream);
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break;
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case SDLK_l:
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stream = SDL_RWFromFile("gestureSave", "r");
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SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
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SDL_RWclose(stream);
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break;
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}
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break;
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#if VERBOSE
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case SDL_FINGERMOTION:
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SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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break;
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case SDL_FINGERDOWN:
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SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
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event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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break;
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case SDL_FINGERUP:
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SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
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event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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break;
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#endif
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case SDL_MULTIGESTURE:
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#if VERBOSE
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SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
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event.mgesture.x, event.mgesture.y,
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event.mgesture.dTheta, event.mgesture.dDist);
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SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
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#endif
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knob.p.x = event.mgesture.x;
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knob.p.y = event.mgesture.y;
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knob.ang += event.mgesture.dTheta;
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knob.r += event.mgesture.dDist;
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break;
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case SDL_DOLLARGESTURE:
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SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
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event.dgesture.gestureId, event.dgesture.error);
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break;
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case SDL_DOLLARRECORD:
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SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
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break;
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}
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i]) {
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DrawScreen(state->windows[i]);
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}
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}
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#ifdef __EMSCRIPTEN__
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if (quitting) {
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emscripten_cancel_main_loop();
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}
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#endif
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}
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int main(int argc, char* argv[])
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{
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int i;
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/* !!! FIXME: there should be an SDLTest_CommonDefaultArgs() so apps don't need this. */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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state->window_title = "Gesture Test";
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state->window_w = WIDTH;
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state->window_h = HEIGHT;
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state->skip_renderer = SDL_TRUE;
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for (i = 1; i < argc;) {
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const int consumed = SDLTest_CommonArg(state, i);
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if (consumed == 0) {
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SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
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return 1;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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return 1;
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}
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!quitting) {
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loop();
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}
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#endif
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SDLTest_CommonQuit(state);
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return 0;
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}
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