mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
118 lines
5.7 KiB
XML
Executable File
118 lines
5.7 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{47B50335-DB5D-B948-B80C-E361ED5793F5}</ProjectGuid>
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<RootNamespace>SDL2main</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>Win32\Debug\</OutDir>
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<IntDir>obj\Debug\</IntDir>
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<TargetName>SDL2main</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Win32\Release\</OutDir>
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<IntDir>obj\Release\</IntDir>
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<TargetName>SDL2main</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader></PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<ProgramDataBaseFileName>$(OutDir)SDL2main.pdb</ProgramDataBaseFileName>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Lib>
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<OutputFile>$(OutDir)SDL2main.lib</OutputFile>
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</Lib>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader></PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<ExceptionHandling>false</ExceptionHandling>
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<DebugInformationFormat></DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Lib>
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<OutputFile>$(OutDir)SDL2main.lib</OutputFile>
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</Lib>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\src\main\windows\SDL_windows_main.c">
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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