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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
45 lines
1.7 KiB
XML
45 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under src matching the package, e.g.
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src/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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in the XML below.
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An example Java class can be found in README-android.txt
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-->
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<application android:label="@string/app_name"
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android:icon="@drawable/ic_launcher"
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android:allowBackup="true"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true" >
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<activity android:name="SDLActivity"
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android:label="@string/app_name"
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android:configChanges="keyboardHidden|orientation"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<!-- Android 2.3.3 -->
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<!-- Allow writing to external storage -->
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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</manifest>
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