mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-17 14:47:19 +01:00
1029 lines
28 KiB
C
1029 lines
28 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_PSP
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#include "SDL_hints.h"
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#include "../SDL_sysrender.h"
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <pspge.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vram.h>
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/* PSP renderer implementation, based on the PGE */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void PSP_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void PSP_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int PSP_SetRenderTarget(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int PSP_UpdateViewport(SDL_Renderer * renderer);
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static int PSP_RenderClear(SDL_Renderer * renderer);
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static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int PSP_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int PSP_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect);
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static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static void PSP_RenderPresent(SDL_Renderer * renderer);
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static void PSP_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void PSP_DestroyRenderer(SDL_Renderer * renderer);
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/*
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SDL_RenderDriver PSP_RenderDriver = {
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PSP_CreateRenderer,
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{
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"PSP",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
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{SDL_PIXELFORMAT_ABGR8888},
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0,
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0}
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};
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*/
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SDL_RenderDriver PSP_RenderDriver = {
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.CreateRenderer = PSP_CreateRenderer,
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.info = {
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.name = "PSP",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 4,
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.texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
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[1] = SDL_PIXELFORMAT_ABGR1555,
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[2] = SDL_PIXELFORMAT_ABGR4444,
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[3] = SDL_PIXELFORMAT_ABGR8888,
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},
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.max_texture_width = 512,
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.max_texture_height = 512,
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}
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};
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_BUFFER_WIDTH 512
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#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH*PSP_SCREEN_HEIGHT)
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static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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void* frontbuffer ;
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void* backbuffer ;
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SDL_bool initialized ;
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SDL_bool displayListAvail ;
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unsigned int psm ;
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unsigned int bpp ;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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} PSP_RenderData;
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typedef struct
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{
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void *data; /**< Image data. */
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unsigned int size; /**< Size of data in bytes. */
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unsigned int width; /**< Image width. */
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unsigned int height; /**< Image height. */
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unsigned int textureWidth; /**< Texture width (power of two). */
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unsigned int textureHeight; /**< Texture height (power of two). */
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unsigned int bits; /**< Image bits per pixel. */
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unsigned int format; /**< Image format - one of ::pgePixelFormat. */
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unsigned int pitch;
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SDL_bool swizzled; /**< Is image swizzled. */
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} PSP_TextureData;
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typedef struct
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{
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float x, y, z;
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} VertV;
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typedef struct
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{
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float u, v;
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float x, y, z;
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} VertTV;
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/* Return next power of 2 */
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static int
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TextureNextPow2(unsigned int w)
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{
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if(w == 0)
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return 0;
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unsigned int n = 2;
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while(w > n)
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n <<= 1;
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return n;
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}
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static int
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GU_NEAREST; /* GU_NEAREST good for tile-map */
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} else {
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return GU_LINEAR; /* GU_LINEAR good for scaling */
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}
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}
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static int
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PixelFormatToPSPFMT(Uint32 format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_BGR565:
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return GU_PSM_5650;
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case SDL_PIXELFORMAT_ABGR1555:
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return GU_PSM_5551;
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case SDL_PIXELFORMAT_ABGR4444:
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return GU_PSM_4444;
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case SDL_PIXELFORMAT_ABGR8888:
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return GU_PSM_8888;
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default:
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return GU_PSM_8888;
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}
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}
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void
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StartDrawing(SDL_Renderer * renderer)
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{
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PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
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if(data->displayListAvail)
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return;
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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}
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int
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TextureSwizzle(PSP_TextureData *psp_texture)
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{
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if(psp_texture->swizzled)
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return 1;
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int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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int height = psp_texture->size / bytewidth;
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int rowblocks = (bytewidth>>4);
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int rowblocksadd = (rowblocks-1)<<7;
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unsigned int blockaddress = 0;
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unsigned int *src = (unsigned int*) psp_texture->data;
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unsigned char *data = NULL;
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data = malloc(psp_texture->size);
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int j;
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for(j = 0; j < height; j++, blockaddress += 16)
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{
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unsigned int *block;
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block = (unsigned int*)&data[blockaddress];
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int i;
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for(i = 0; i < rowblocks; i++)
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{
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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block += 28;
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}
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if((j & 0x7) == 0x7)
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blockaddress += rowblocksadd;
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}
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free(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = SDL_TRUE;
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return 1;
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}
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int TextureUnswizzle(PSP_TextureData *psp_texture)
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{
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if(!psp_texture->swizzled)
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return 1;
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int blockx, blocky;
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int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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int height = psp_texture->size / bytewidth;
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int widthblocks = bytewidth/16;
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int heightblocks = height/8;
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int dstpitch = (bytewidth - 16)/4;
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int dstrow = bytewidth * 8;
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unsigned int *src = (unsigned int*) psp_texture->data;
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unsigned char *data = NULL;
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data = malloc(psp_texture->size);
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if(!data)
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return 0;
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sceKernelDcacheWritebackAll();
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int j;
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unsigned char *ydst = (unsigned char *)data;
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for(blocky = 0; blocky < heightblocks; ++blocky)
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{
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unsigned char *xdst = ydst;
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for(blockx = 0; blockx < widthblocks; ++blockx)
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{
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unsigned int *block;
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block = (unsigned int*)xdst;
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for(j = 0; j < 8; ++j)
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{
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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block += dstpitch;
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}
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xdst += 16;
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}
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ydst += dstrow;
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}
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free(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = SDL_FALSE;
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return 1;
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}
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SDL_Renderer *
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PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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PSP_RenderData *data;
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int pixelformat;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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PSP_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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renderer->WindowEvent = PSP_WindowEvent;
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renderer->CreateTexture = PSP_CreateTexture;
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renderer->SetTextureColorMod = PSP_SetTextureColorMod;
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renderer->UpdateTexture = PSP_UpdateTexture;
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renderer->LockTexture = PSP_LockTexture;
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renderer->UnlockTexture = PSP_UnlockTexture;
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renderer->SetRenderTarget = PSP_SetRenderTarget;
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renderer->UpdateViewport = PSP_UpdateViewport;
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renderer->RenderClear = PSP_RenderClear;
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renderer->RenderDrawPoints = PSP_RenderDrawPoints;
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renderer->RenderDrawLines = PSP_RenderDrawLines;
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renderer->RenderFillRects = PSP_RenderFillRects;
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renderer->RenderCopy = PSP_RenderCopy;
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renderer->RenderReadPixels = PSP_RenderReadPixels;
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renderer->RenderCopyEx = PSP_RenderCopyEx;
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renderer->RenderPresent = PSP_RenderPresent;
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renderer->DestroyTexture = PSP_DestroyTexture;
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renderer->DestroyRenderer = PSP_DestroyRenderer;
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renderer->info = PSP_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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if (data->initialized != SDL_FALSE)
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return 0;
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data->initialized = SDL_TRUE;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->vsync = SDL_TRUE;
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} else {
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data->vsync = SDL_FALSE;
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}
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pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
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switch(pixelformat)
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{
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case GU_PSM_4444:
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case GU_PSM_5650:
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case GU_PSM_5551:
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data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
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data->backbuffer = (unsigned int *)(0);
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data->bpp = 2;
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data->psm = pixelformat;
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break;
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default:
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data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
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data->backbuffer = (unsigned int *)(0);
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data->bpp = 4;
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data->psm = GU_PSM_8888;
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break;
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}
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sceGuInit();
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/* setup GU */
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sceGuStart(GU_DIRECT, DisplayList);
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sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
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sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
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sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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data->frontbuffer = vabsptr(data->frontbuffer);
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data->backbuffer = vabsptr(data->backbuffer);
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/* Scissoring */
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sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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/* Backface culling */
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sceGuFrontFace(GU_CCW);
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sceGuEnable(GU_CULL_FACE);
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/* Texturing */
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sceGuEnable(GU_TEXTURE_2D);
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sceGuShadeModel(GU_SMOOTH);
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sceGuTexWrap(GU_REPEAT, GU_REPEAT);
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/* Blending */
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sceGuEnable(GU_BLEND);
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sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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sceGuFinish();
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sceGuSync(0,0);
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sceDisplayWaitVblankStartCB();
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sceGuDisplay(GU_TRUE);
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return renderer;
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}
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static void
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PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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}
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static int
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PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
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PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
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if(!psp_texture)
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return -1;
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psp_texture->swizzled = SDL_FALSE;
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psp_texture->width = texture->w;
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psp_texture->height = texture->h;
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psp_texture->textureHeight = TextureNextPow2(texture->h);
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psp_texture->textureWidth = TextureNextPow2(texture->w);
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psp_texture->format = PixelFormatToPSPFMT(texture->format);
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switch(psp_texture->format)
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{
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case GU_PSM_5650:
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case GU_PSM_5551:
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case GU_PSM_4444:
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psp_texture->bits = 16;
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break;
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case GU_PSM_8888:
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psp_texture->bits = 32;
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break;
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default:
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return -1;
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}
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psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
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psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
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psp_texture->data = SDL_calloc(1, psp_texture->size);
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if(!psp_texture->data)
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{
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SDL_free(psp_texture);
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return SDL_OutOfMemory();
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}
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texture->driverdata = psp_texture;
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return 0;
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}
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static int
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PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return SDL_Unsupported();
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}
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void
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TextureActivate(SDL_Texture * texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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int scaleMode = GetScaleQuality();
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/* Swizzling is useless with small textures. */
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if (texture->w >= 16 || texture->h >= 16)
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{
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TextureSwizzle(psp_texture);
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}
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sceGuEnable(GU_TEXTURE_2D);
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sceGuTexWrap(GU_REPEAT, GU_REPEAT);
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|
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
|
|
sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
|
|
/* GU_LINEAR good for scaling */
|
|
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
}
|
|
|
|
|
|
static int
|
|
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
{
|
|
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
|
|
const Uint8 *src;
|
|
Uint8 *dst;
|
|
int row, length,dpitch;
|
|
src = pixels;
|
|
|
|
PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch);
|
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
if (length == pitch && length == dpitch) {
|
|
SDL_memcpy(dst, src, length*rect->h);
|
|
} else {
|
|
for (row = 0; row < rect->h; ++row) {
|
|
SDL_memcpy(dst, src, length);
|
|
src += pitch;
|
|
dst += dpitch;
|
|
}
|
|
}
|
|
|
|
sceKernelDcacheWritebackAll();
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
|
|
|
*pixels =
|
|
(void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = psp_texture->pitch;
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
|
SDL_Rect rect;
|
|
|
|
/* We do whole texture updates, at least for now */
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
|
|
}
|
|
|
|
static int
|
|
PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_UpdateViewport(SDL_Renderer * renderer)
|
|
{
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if (blendMode != data-> currentBlendMode) {
|
|
switch (blendMode) {
|
|
case SDL_BLENDMODE_NONE:
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuDisable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
|
break;
|
|
case SDL_BLENDMODE_ADD:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
|
break;
|
|
case SDL_BLENDMODE_MOD:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
|
break;
|
|
}
|
|
data->currentBlendMode = blendMode;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
PSP_RenderClear(SDL_Renderer * renderer)
|
|
{
|
|
/* start list */
|
|
StartDrawing(renderer);
|
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
sceGuClearColor(color);
|
|
sceGuClearDepth(0);
|
|
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
int count)
|
|
{
|
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
int i;
|
|
StartDrawing(renderer);
|
|
VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
vertices[i].x = points[i].x;
|
|
vertices[i].y = points[i].y;
|
|
vertices[i].z = 0.0f;
|
|
}
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuColor(color);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
int count)
|
|
{
|
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
int i;
|
|
StartDrawing(renderer);
|
|
VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
vertices[i].x = points[i].x;
|
|
vertices[i].y = points[i].y;
|
|
vertices[i].z = 0.0f;
|
|
}
|
|
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuColor(color);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
|
|
int count)
|
|
{
|
|
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
|
int i;
|
|
StartDrawing(renderer);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
const SDL_FRect *rect = &rects[i];
|
|
VertV* vertices = (VertV*)sceGuGetMemory((sizeof(VertV)<<1));
|
|
vertices[0].x = rect->x;
|
|
vertices[0].y = rect->y;
|
|
vertices[0].z = 0.0f;
|
|
|
|
vertices[1].x = rect->x + rect->w;
|
|
vertices[1].y = rect->y + rect->h;
|
|
vertices[1].z = 0.0f;
|
|
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuColor(color);
|
|
sceGuShadeModel(GU_FLAT);
|
|
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#define PI 3.14159265358979f
|
|
|
|
#define radToDeg(x) ((x)*180.f/PI)
|
|
#define degToRad(x) ((x)*PI/180.f)
|
|
|
|
float MathAbs(float x)
|
|
{
|
|
float result;
|
|
|
|
__asm__ volatile (
|
|
"mtv %1, S000\n"
|
|
"vabs.s S000, S000\n"
|
|
"mfv %0, S000\n"
|
|
: "=r"(result) : "r"(x));
|
|
|
|
return result;
|
|
}
|
|
|
|
void MathSincos(float r, float *s, float *c)
|
|
{
|
|
__asm__ volatile (
|
|
"mtv %2, S002\n"
|
|
"vcst.s S003, VFPU_2_PI\n"
|
|
"vmul.s S002, S002, S003\n"
|
|
"vrot.p C000, S002, [s, c]\n"
|
|
"mfv %0, S000\n"
|
|
"mfv %1, S001\n"
|
|
: "=r"(*s), "=r"(*c): "r"(r));
|
|
}
|
|
|
|
void Swap(float *a, float *b)
|
|
{
|
|
float n=*a;
|
|
*a = *b;
|
|
*b = n;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
float x, y, width, height;
|
|
float u0, v0, u1, v1;
|
|
unsigned char alpha;
|
|
|
|
x = dstrect->x;
|
|
y = dstrect->y;
|
|
width = dstrect->w;
|
|
height = dstrect->h;
|
|
|
|
u0 = srcrect->x;
|
|
v0 = srcrect->y;
|
|
u1 = srcrect->x + srcrect->w;
|
|
v1 = srcrect->y + srcrect->h;
|
|
|
|
alpha = texture->a;
|
|
|
|
StartDrawing(renderer);
|
|
TextureActivate(texture);
|
|
PSP_SetBlendMode(renderer, renderer->blendMode);
|
|
|
|
if(alpha != 255)
|
|
{
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
|
}else{
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuColor(0xFFFFFFFF);
|
|
}
|
|
|
|
if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
|
|
{
|
|
VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
|
|
|
|
vertices[0].u = u0;
|
|
vertices[0].v = v0;
|
|
vertices[0].x = x;
|
|
vertices[0].y = y;
|
|
vertices[0].z = 0;
|
|
|
|
vertices[1].u = u1;
|
|
vertices[1].v = v1;
|
|
vertices[1].x = x + width;
|
|
vertices[1].y = y + height;
|
|
vertices[1].z = 0;
|
|
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
|
}
|
|
else
|
|
{
|
|
float start, end;
|
|
float curU = u0;
|
|
float curX = x;
|
|
float endX = x + width;
|
|
float slice = 64.0f;
|
|
float ustep = (u1 - u0)/width * slice;
|
|
|
|
if(ustep < 0.0f)
|
|
ustep = -ustep;
|
|
|
|
for(start = 0, end = width; start < end; start += slice)
|
|
{
|
|
VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
|
|
|
|
float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
|
|
float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
|
|
|
|
vertices[0].u = curU;
|
|
vertices[0].v = v0;
|
|
vertices[0].x = curX;
|
|
vertices[0].y = y;
|
|
vertices[0].z = 0;
|
|
|
|
curU += sourceWidth;
|
|
curX += polyWidth;
|
|
|
|
vertices[1].u = curU;
|
|
vertices[1].v = v1;
|
|
vertices[1].x = curX;
|
|
vertices[1].y = (y + height);
|
|
vertices[1].z = 0;
|
|
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
|
}
|
|
}
|
|
|
|
if(alpha != 255)
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 pixel_format, void * pixels, int pitch)
|
|
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
|
|
static int
|
|
PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
float x, y, width, height;
|
|
float u0, v0, u1, v1;
|
|
unsigned char alpha;
|
|
float centerx, centery;
|
|
|
|
x = dstrect->x;
|
|
y = dstrect->y;
|
|
width = dstrect->w;
|
|
height = dstrect->h;
|
|
|
|
u0 = srcrect->x;
|
|
v0 = srcrect->y;
|
|
u1 = srcrect->x + srcrect->w;
|
|
v1 = srcrect->y + srcrect->h;
|
|
|
|
centerx = center->x;
|
|
centery = center->y;
|
|
|
|
alpha = texture->a;
|
|
|
|
StartDrawing(renderer);
|
|
TextureActivate(texture);
|
|
PSP_SetBlendMode(renderer, renderer->blendMode);
|
|
|
|
if(alpha != 255)
|
|
{
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
|
}else{
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuColor(0xFFFFFFFF);
|
|
}
|
|
|
|
/* x += width * 0.5f; */
|
|
/* y += height * 0.5f; */
|
|
x += centerx;
|
|
y += centery;
|
|
|
|
float c, s;
|
|
|
|
MathSincos(degToRad(angle), &s, &c);
|
|
|
|
/* width *= 0.5f; */
|
|
/* height *= 0.5f; */
|
|
width -= centerx;
|
|
height -= centery;
|
|
|
|
|
|
float cw = c*width;
|
|
float sw = s*width;
|
|
float ch = c*height;
|
|
float sh = s*height;
|
|
|
|
VertTV* vertices = (VertTV*)sceGuGetMemory(sizeof(VertTV)<<2);
|
|
|
|
vertices[0].u = u0;
|
|
vertices[0].v = v0;
|
|
vertices[0].x = x - cw + sh;
|
|
vertices[0].y = y - sw - ch;
|
|
vertices[0].z = 0;
|
|
|
|
vertices[1].u = u0;
|
|
vertices[1].v = v1;
|
|
vertices[1].x = x - cw - sh;
|
|
vertices[1].y = y - sw + ch;
|
|
vertices[1].z = 0;
|
|
|
|
vertices[2].u = u1;
|
|
vertices[2].v = v1;
|
|
vertices[2].x = x + cw - sh;
|
|
vertices[2].y = y + sw + ch;
|
|
vertices[2].z = 0;
|
|
|
|
vertices[3].u = u1;
|
|
vertices[3].v = v0;
|
|
vertices[3].x = x + cw + sh;
|
|
vertices[3].y = y + sw - ch;
|
|
vertices[3].z = 0;
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
Swap(&vertices[0].v, &vertices[2].v);
|
|
Swap(&vertices[1].v, &vertices[3].v);
|
|
}
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
Swap(&vertices[0].u, &vertices[2].u);
|
|
Swap(&vertices[1].u, &vertices[3].u);
|
|
}
|
|
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
|
|
|
|
if(alpha != 255)
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
PSP_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if(!data->displayListAvail)
|
|
return;
|
|
|
|
data->displayListAvail = SDL_FALSE;
|
|
sceGuFinish();
|
|
sceGuSync(0,0);
|
|
|
|
/* if(data->vsync) */
|
|
sceDisplayWaitVblankStart();
|
|
|
|
data->backbuffer = data->frontbuffer;
|
|
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
|
|
|
}
|
|
|
|
static void
|
|
PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
|
|
|
if (renderdata == 0)
|
|
return;
|
|
|
|
if(psp_texture == 0)
|
|
return;
|
|
|
|
SDL_free(psp_texture->data);
|
|
SDL_free(psp_texture);
|
|
texture->driverdata = NULL;
|
|
}
|
|
|
|
static void
|
|
PSP_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
|
if (data) {
|
|
if (!data->initialized)
|
|
return;
|
|
|
|
StartDrawing(renderer);
|
|
|
|
sceGuTerm();
|
|
/* vfree(data->backbuffer); */
|
|
/* vfree(data->frontbuffer); */
|
|
|
|
data->initialized = SDL_FALSE;
|
|
data->displayListAvail = SDL_FALSE;
|
|
SDL_free(data);
|
|
}
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_RENDER_PSP */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|