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Simple Directmedia Layer
7f3478305f
- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations. Now, it simply gives back the JNI Env stored for the thread. - Android_JNI_SetupThreadi() should only be used for external. For internal SDL thread, it's already called in RunThread() (SDL_systhread.c), and other thread are Java threads which don't need to be attached. i (even if it doesn't hurt to do it, since it's a no-op). - JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread... It's called for all shared libraries which may don't want this setup, and loading libraries can be also modified to be done from a static context, or with relinker. So it's not really clear how, who and what it sets up. => Reduce this function to the minimal |
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acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)