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55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Windows includes: */
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#include <windows.h>
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#ifdef __cplusplus_winrt
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#include <agile.h>
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#endif
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/* SDL includes: */
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#include "SDL_events.h"
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/* The global, WinRT, SDL Window.
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For now, SDL/WinRT only supports one window (due to platform limitations of
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WinRT.
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*/
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extern SDL_Window * WINRT_GlobalSDLWindow;
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/* The global, WinRT, video device. */
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extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
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/* Computes the current display mode for Plain Direct3D (non-XAML) apps */
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extern SDL_DisplayMode WINRT_CalcDisplayModeUsingNativeWindow();
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#ifdef __cplusplus_winrt
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/* Internal window data */
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struct SDL_WindowData
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{
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SDL_Window *sdlWindow;
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Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
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};
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#endif // ifdef __cplusplus_winrt
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