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This fixes a crash whereby SDL could crash on macOS/Darwin, if and when a USB game controller gets unplugged. SDL was not retaining a reference to the controller's OS/IOKit-provided 'device object', and was capable of trying to use it, after a device was hot-unplugged. |
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.. | ||
android | ||
bsd | ||
darwin | ||
dummy | ||
emscripten | ||
haiku | ||
hidapi | ||
iphoneos | ||
linux | ||
psp | ||
steam | ||
windows | ||
controller_type.h | ||
SDL_gamecontroller.c | ||
SDL_gamecontrollerdb.h | ||
SDL_joystick_c.h | ||
SDL_joystick.c | ||
SDL_sysjoystick.h | ||
sort_controllers.py | ||
usb_ids.h |