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https://github.com/Relintai/sdl2_frt.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
31 lines
983 B
Diff
Executable File
31 lines
983 B
Diff
Executable File
# HG changeset patch
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# User Ben Henning
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# Date 1376453463 25200
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# Tue Aug 13 21:11:03 2013 -0700
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# Node ID a5f8b4f709722222e02fa481873d76ad25255e09
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# Parent 8b24d45e6a5d717876a7b32b64e99043c95328e5
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Implemented Xcode recognizing bitmap and wave files as resources, plus properly
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set their types recognizable by Xcode itself.
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diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua
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--- a/src/actions/xcode/xcode_common.lua
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+++ b/src/actions/xcode/xcode_common.lua
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@@ -32,6 +32,8 @@
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[".nib"] = "Resources",
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[".xib"] = "Resources",
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[".icns"] = "Resources",
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+ [".bmp"] = "Resources",
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+ [".wav"] = "Resources",
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}
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return categories[path.getextension(node.name)]
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end
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@@ -85,6 +87,8 @@
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[".strings"] = "text.plist.strings",
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[".xib"] = "file.xib",
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[".icns"] = "image.icns",
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+ [".bmp"] = "image.bmp",
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+ [".wav"] = "audio.wav",
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}
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return types[path.getextension(node.path)] or "text"
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end
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