mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-03 07:29:37 +01:00
68985371a0
The Offscreen video driver is intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering Currently only supports EGL (OpenGL / ES) or Framebuffers Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE Adds testoffscreen.c which can be used to test the backend out Disabled by default for now
29 lines
1.1 KiB
C
29 lines
1.1 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "../../SDL_internal.h"
|
|
|
|
#include "SDL_offscreenvideo.h"
|
|
|
|
extern void OFFSCREEN_PumpEvents(_THIS);
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|