sdl2_frt/src
2016-11-11 03:18:16 -08:00
..
atomic
audio Fixed audio conversion for unsigned 16 bit data. 2016-11-07 21:10:01 +01:00
core Fixed bug 3473 - can't build on linux with an old kernel 2016-11-01 10:33:44 -07:00
cpuinfo
dynapi Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. 2016-11-10 17:19:34 -08:00
events Removed empty statement. 2016-11-05 21:22:39 +01:00
file
filesystem
haptic Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
joystick Updated Mac OS X game controller support 2016-11-11 04:06:00 -07:00
libm
loadso Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on 2016-11-01 10:30:46 -07:00
main Fixed bug 3461 - Implement TEXTINPUT events for Haiku 2016-10-19 20:42:22 -07:00
power
render Better fix for last point in D3D11 renderer, thanks to Nader Golbaz 2016-11-06 15:15:32 -08:00
stdlib Fixed signed/unsigned comparison warnings in Visual Studio 2016-11-11 03:18:16 -08:00
test
thread Fixed bug 2758 - Android issues with NDK r10c and API-21 2016-10-14 06:57:55 -07:00
timer Windows: Fixed not removing the always added hint callback on quit. 2016-10-16 22:47:37 +02:00
video wayland: fixed compiler warning about pipe2(). 2016-11-10 12:07:34 -05:00
SDL_assert_c.h
SDL_assert.c
SDL_error_c.h
SDL_error.c
SDL_hints.c Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
SDL_internal.h
SDL_log.c
SDL.c Fixed bug 3456 - SDL_GameControllerOpen fails if the joystick subsystem isn't initialized 2016-10-17 21:44:32 -07:00