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If we have to test if a sample is > 1.0f anyhow, we might as well use this to avoid the unnecessary multiplication when it's == 1.0f, too. (etc). |
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.. | ||
alsa | ||
android | ||
arts | ||
coreaudio | ||
directsound | ||
disk | ||
dsp | ||
dummy | ||
emscripten | ||
esd | ||
fusionsound | ||
haiku | ||
jack | ||
nacl | ||
nas | ||
netbsd | ||
paudio | ||
psp | ||
pulseaudio | ||
qsa | ||
sndio | ||
sun | ||
wasapi | ||
winmm | ||
SDL_audio_c.h | ||
SDL_audio.c | ||
SDL_audiocvt.c | ||
SDL_audiodev_c.h | ||
SDL_audiodev.c | ||
SDL_audiotypecvt.c | ||
SDL_mixer.c | ||
SDL_sysaudio.h | ||
SDL_wave.c | ||
SDL_wave.h |