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https://github.com/Relintai/sdl2_frt.git
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70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
54 lines
1.1 KiB
C
54 lines
1.1 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include "testnative.h"
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#ifdef TEST_NATIVE_X11
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static void *CreateWindowX11(int w, int h);
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static void DestroyWindowX11(void *window);
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NativeWindowFactory X11WindowFactory = {
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"x11",
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CreateWindowX11,
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DestroyWindowX11
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};
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static Display *dpy;
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static void *
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CreateWindowX11(int w, int h)
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{
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Window window = 0;
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dpy = XOpenDisplay(NULL);
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if (dpy) {
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window =
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XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0,
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0);
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XMapRaised(dpy, window);
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XSync(dpy, False);
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}
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return (void *) window;
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}
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static void
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DestroyWindowX11(void *window)
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{
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if (dpy) {
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XDestroyWindow(dpy, (Window) window);
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XCloseDisplay(dpy);
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}
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}
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#endif
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