mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
99 lines
2.0 KiB
C
99 lines
2.0 KiB
C
/*
|
|
* rectangles.c
|
|
* written by Holmes Futrell
|
|
* use however you want
|
|
*/
|
|
|
|
#include "SDL.h"
|
|
#include <time.h>
|
|
|
|
#define SCREEN_WIDTH 320
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
int
|
|
randomInt(int min, int max)
|
|
{
|
|
return min + rand() % (max - min + 1);
|
|
}
|
|
|
|
void
|
|
render(SDL_Renderer *renderer)
|
|
{
|
|
|
|
Uint8 r, g, b;
|
|
|
|
/* Clear the screen */
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
/* Come up with a random rectangle */
|
|
SDL_Rect rect;
|
|
rect.w = randomInt(64, 128);
|
|
rect.h = randomInt(64, 128);
|
|
rect.x = randomInt(0, SCREEN_WIDTH);
|
|
rect.y = randomInt(0, SCREEN_HEIGHT);
|
|
|
|
/* Come up with a random color */
|
|
r = randomInt(50, 255);
|
|
g = randomInt(50, 255);
|
|
b = randomInt(50, 255);
|
|
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
|
|
|
|
/* Fill the rectangle in the color */
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
|
/* update screen */
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
|
|
SDL_Window *window;
|
|
SDL_Renderer *renderer;
|
|
int done;
|
|
SDL_Event event;
|
|
|
|
/* initialize SDL */
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
printf("Could not initialize SDL\n");
|
|
return 1;
|
|
}
|
|
|
|
/* seed random number generator */
|
|
srand(time(NULL));
|
|
|
|
/* create window and renderer */
|
|
window =
|
|
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
|
SDL_WINDOW_OPENGL);
|
|
if (!window) {
|
|
printf("Could not initialize Window\n");
|
|
return 1;
|
|
}
|
|
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
if (!renderer) {
|
|
printf("Could not create renderer\n");
|
|
return 1;
|
|
}
|
|
|
|
/* Enter render loop, waiting for user to quit */
|
|
done = 0;
|
|
while (!done) {
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_QUIT) {
|
|
done = 1;
|
|
}
|
|
}
|
|
render(renderer);
|
|
SDL_Delay(1);
|
|
}
|
|
|
|
/* shutdown SDL */
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|