sdl2_frt/test/testaudiohotplug.c
Ryan C. Gordon 0e02ce0856 Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
2015-03-16 02:11:39 -04:00

183 lines
4.5 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Program to test hotplugging of audio devices */
#include "SDL_config.h"
#include <stdio.h>
#include <stdlib.h>
#if HAVE_SIGNAL_H
#include <signal.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
static int posindex = 0;
static Uint32 positions[64];
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
void SDLCALL
fillerup(void *_pos, Uint8 * stream, int len)
{
Uint32 pos = *((Uint32 *) _pos);
Uint8 *waveptr;
int waveleft;
/* Set up the pointers */
waveptr = sound + pos;
waveleft = soundlen - pos;
/* Go! */
while (waveleft <= len) {
SDL_memcpy(stream, waveptr, waveleft);
stream += waveleft;
len -= waveleft;
waveptr = sound;
waveleft = soundlen;
pos = 0;
}
SDL_memcpy(stream, waveptr, len);
pos += len;
*((Uint32 *) _pos) = pos;
}
static int done = 0;
void
poked(int sig)
{
done = 1;
}
static void
iteration()
{
SDL_Event e;
SDL_AudioDeviceID dev;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
done = 1;
} else if (e.type == SDL_AUDIODEVICEADDED) {
const char *name = SDL_GetAudioDeviceName(e.adevice.which, 0);
SDL_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name);
if (!e.adevice.iscapture) {
positions[posindex] = 0;
spec.userdata = &positions[posindex++];
spec.callback = fillerup;
dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0);
if (!dev) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
} else {
SDL_Log("Opened '%s' as %u\n", name, (unsigned int) dev);
SDL_PauseAudioDevice(dev, 0);
}
}
} else if (e.type == SDL_AUDIODEVICEREMOVED) {
dev = (SDL_AudioDeviceID) e.adevice.which;
SDL_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev);
SDL_CloseAudioDevice(dev);
}
}
}
#ifdef __EMSCRIPTEN__
void
loop()
{
if(done)
emscripten_cancel_main_loop();
else
iteration();
}
#endif
int
main(int argc, char *argv[])
{
int i;
char filename[4096];
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
quit(1);
}
#if HAVE_SIGNAL_H
/* Set the signals */
#ifdef SIGHUP
signal(SIGHUP, poked);
#endif
signal(SIGINT, poked);
#ifdef SIGQUIT
signal(SIGQUIT, poked);
#endif
signal(SIGTERM, poked);
#endif /* HAVE_SIGNAL_H */
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
SDL_Delay(100);
iteration();
}
#endif
/* Clean up on signal */
SDL_Quit();
SDL_FreeWAV(sound);
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */