mirror of
https://github.com/Relintai/sdl2_frt.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
158 lines
6.2 KiB
C
158 lines
6.2 KiB
C
/**
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* Automated SDL subsystems management test.
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*
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* Written by J<>rgen Tjern<72> "jorgenpt"
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*
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* Released under Public Domain.
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*/
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#include "SDL.h"
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#include "SDL_test.h"
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/* !
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* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
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* \sa
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* http://wiki.libsdl.org/moin.cgi/SDL_Init
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit
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*/
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static int main_testInitQuitJoystickHaptic (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
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return TEST_SKIPPED;
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#else
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int enabled_subsystems;
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int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
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SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
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enabled_subsystems = SDL_WasInit(initialized_subsystems);
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SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
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SDL_Quit();
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enabled_subsystems = SDL_WasInit(initialized_subsystems);
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SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
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return TEST_COMPLETED;
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#endif
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}
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/* !
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* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
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* \sa
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* http://wiki.libsdl.org/moin.cgi/SDL_Init
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* http://wiki.libsdl.org/moin.cgi/SDL_Quit
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*/
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static int main_testInitQuitSubSystem (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int i;
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int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
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for (i = 0; i < SDL_arraysize(subsystems); ++i) {
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int initialized_system;
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int subsystem = subsystems[i];
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
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SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
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initialized_system = SDL_WasInit(subsystem);
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SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
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SDL_QuitSubSystem(subsystem);
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SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
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}
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return TEST_COMPLETED;
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#endif
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}
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const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
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static int main_testImpliedJoystickInit (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int initialized_system;
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/* First initialize the controller */
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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/* Then make sure this implicitly initialized the joystick subsystem */
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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/* Then quit the controller, and make sure that implicitly also quits the */
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/* joystick subsystem */
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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return TEST_COMPLETED;
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#endif
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}
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static int main_testImpliedJoystickQuit (void *arg)
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{
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#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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return TEST_SKIPPED;
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#else
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int initialized_system;
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/* First initialize the controller and the joystick (explicitly) */
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SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
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SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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/* Then make sure they're both initialized properly */
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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/* Then quit the controller, and make sure that it does NOT quit the */
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/* explicitly initialized joystick subsystem. */
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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initialized_system = SDL_WasInit(joy_and_controller);
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SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return TEST_COMPLETED;
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#endif
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}
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static const SDLTest_TestCaseReference mainTest1 =
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{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest2 =
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{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest3 =
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
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static const SDLTest_TestCaseReference mainTest4 =
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{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
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/* Sequence of Platform test cases */
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static const SDLTest_TestCaseReference *mainTests[] = {
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&mainTest1,
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&mainTest2,
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&mainTest3,
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&mainTest4,
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NULL
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};
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/* Platform test suite (global) */
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SDLTest_TestSuiteReference mainTestSuite = {
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"Main",
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NULL,
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mainTests,
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NULL
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};
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/* vi: set ts=4 sw=4 expandtab: */
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