..
begin_code.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
2014-09-11 19:24:42 -07:00
close_code.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_assert.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_atomic.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_audio.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_bits.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_blendmode.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_clipboard.h
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SDL_config_android.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_iphoneos.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_macosx.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_minimal.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_pandora.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_psp.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_windows.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config_winrt.h
WinRT: enabled OpenGL ES 2 support on Windows Phone
2014-11-02 10:32:25 -05:00
SDL_config_wiz.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_config.h.cmake
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
SDL_config.h.in
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
SDL_copying.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_cpuinfo.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_egl.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_endian.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_error.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_events.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_filesystem.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_gamecontroller.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_gesture.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_haptic.h
Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
2014-09-17 14:49:36 -04:00
SDL_hints.h
WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON
2014-10-04 14:59:41 -04:00
SDL_joystick.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_keyboard.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_keycode.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_loadso.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_log.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_main.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_messagebox.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_mouse.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_mutex.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_name.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_opengl_glext.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_opengl.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_opengles2_gl2.h
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SDL_opengles2_gl2ext.h
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SDL_opengles2_gl2platform.h
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SDL_opengles2_khrplatform.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_opengles2.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_opengles.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_pixels.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_platform.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_power.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_quit.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_rect.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_render.h
Fixed two typos in header file comment.
2014-10-27 12:53:47 +01:00
SDL_revision.h
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SDL_rwops.h
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SDL_scancode.h
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SDL_shape.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_stdinc.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_surface.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_system.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_syswm.h
Mac: Fix build with clang from Xcode 6.
2014-09-30 11:20:50 -07:00
SDL_test_assert.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_common.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_compare.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_crc32.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_font.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_fuzzer.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_harness.h
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SDL_test_images.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_log.h
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SDL_test_md5.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test_random.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_test.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_thread.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_timer.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_touch.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_types.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_version.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL_video.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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SDL.h
[X11] Reconcile logical keyboard state with physical state on FocusIn
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