mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
171 lines
4.6 KiB
C
171 lines
4.6 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include "SDL.h"
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#include <stdio.h> /* for fflush() and stdout */
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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typedef struct
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{
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SDL_AudioDeviceID dev;
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int soundpos;
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volatile int done;
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} callback_data;
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void SDLCALL
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play_through_once(void *arg, Uint8 * stream, int len)
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{
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callback_data *cbd = (callback_data *) arg;
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Uint8 *waveptr = sound + cbd->soundpos;
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int waveleft = soundlen - cbd->soundpos;
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int cpy = len;
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if (cpy > waveleft)
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cpy = waveleft;
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SDL_memcpy(stream, waveptr, cpy);
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len -= cpy;
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cbd->soundpos += cpy;
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if (len > 0) {
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stream += cpy;
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SDL_memset(stream, spec.silence, len);
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cbd->done++;
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}
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}
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static void
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test_multi_audio(int devcount)
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{
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callback_data cbd[64];
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int keep_going = 1;
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int i;
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#ifdef __ANDROID__
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SDL_Event event;
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SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
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#endif
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if (devcount > 64) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
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devcount);
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devcount = 64;
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}
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spec.callback = play_through_once;
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for (i = 0; i < devcount; i++) {
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const char *devname = SDL_GetAudioDeviceName(i, 0);
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SDL_Log("playing on device #%d: ('%s')...", i, devname);
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fflush(stdout);
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SDL_memset(&cbd[0], '\0', sizeof(callback_data));
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spec.userdata = &cbd[0];
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cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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if (cbd[0].dev == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
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} else {
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SDL_PauseAudioDevice(cbd[0].dev, 0);
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while (!cbd[0].done) {
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#ifdef __ANDROID__
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while (SDL_PollEvent(&event)){}
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#endif
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SDL_Delay(100);
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}
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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SDL_Log("done.\n");
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SDL_CloseAudioDevice(cbd[0].dev);
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}
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}
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SDL_memset(cbd, '\0', sizeof(cbd));
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SDL_Log("playing on all devices...\n");
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for (i = 0; i < devcount; i++) {
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const char *devname = SDL_GetAudioDeviceName(i, 0);
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spec.userdata = &cbd[i];
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cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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if (cbd[i].dev == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
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}
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}
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 0);
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}
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}
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while (keep_going) {
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keep_going = 0;
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for (i = 0; i < devcount; i++) {
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if ((cbd[i].dev) && (!cbd[i].done)) {
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keep_going = 1;
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}
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}
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#ifdef __ANDROID__
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while (SDL_PollEvent(&event)){}
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#endif
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SDL_Delay(100);
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}
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 1);
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SDL_CloseAudioDevice(cbd[i].dev);
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}
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}
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SDL_Log("All done!\n");
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}
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int
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main(int argc, char **argv)
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{
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int devcount = 0;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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devcount = SDL_GetNumAudioDevices(0);
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if (devcount < 1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
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} else {
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if (argv[1] == NULL) {
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argv[1] = "sample.wav";
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
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SDL_GetError());
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} else {
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test_multi_audio(devcount);
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SDL_FreeWAV(sound);
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}
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}
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SDL_Quit();
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return 0;
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}
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