mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
38 lines
1.4 KiB
Makefile
38 lines
1.4 KiB
Makefile
# Makefile to build the pandora SDL library
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AR = arm-none-linux-gnueabi-ar
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RANLIB = arm-none-linux-gnueabi-ranlib
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CC = arm-none-linux-gnueabi-gcc
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CXX = arm-none-linux-gnueabi-g++
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STRIP = arm-none-linux-gnueabi-strip
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CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
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TARGET = libSDL.a
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SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
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./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
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./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
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./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
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./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
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./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
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./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
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./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
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./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
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all: $(TARGET)
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$(TARGET): $(CONFIG_H) $(OBJECTS)
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$(AR) crv $@ $^
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$(RANLIB) $@
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clean:
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rm -f $(TARGET) $(OBJECTS)
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