mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
43 lines
756 B
Makefile
43 lines
756 B
Makefile
# Makefile to build the SDL library
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INCLUDE = -I./include
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CFLAGS = -g -O2 $(INCLUDE)
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AR = ar
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RANLIB = ranlib
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TARGET = libSDL.a
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SOURCES = \
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src/*.c \
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src/audio/*.c \
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src/audio/dummy/*.c \
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src/cpuinfo/*.c \
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src/events/*.c \
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src/file/*.c \
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src/haptic/*.c \
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src/haptic/dummy/*.c \
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src/joystick/*.c \
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src/joystick/dummy/*.c \
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src/loadso/dummy/*.c \
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src/power/*.c \
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src/filesystem/dummy/*.c \
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src/render/*.c \
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src/render/software/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/thread/generic/*.c \
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src/timer/*.c \
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src/timer/dummy/*.c \
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src/video/*.c \
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src/video/dummy/*.c \
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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$(AR) crv $@ $^
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$(RANLIB) $@
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clean:
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rm -f $(TARGET) $(OBJECTS)
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