sdl2_frt/src/render
José Cadete 739f4e1eb2 Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
2021-03-08 09:07:12 -08:00
..
direct3d SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN 2021-02-15 22:56:20 +03:00
direct3d11 update SDL_COMPOSE_ERROR macro for windows clang-cl 2021-03-04 18:27:47 +03:00
metal mac/iOS: allow Metal in windows created without an explicit backend 2021-02-15 08:43:53 -08:00
opengl opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
opengles2 Remove debug log 2021-03-08 09:07:12 -08:00
psp Updated copyright for 2021 2021-01-02 10:25:38 -08:00
software Updated copyright for 2021 2021-01-02 10:25:38 -08:00
vitagles2 Fix a bug in vitagles2 renderer 2021-03-08 09:07:12 -08:00
vitagxm Only call sceGxmFinish when vsync is on 2021-03-08 09:07:12 -08:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c Unified build with both renderers 2021-03-08 09:07:12 -08:00
SDL_sysrender.h Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00