sdl2_frt/include
Sam Lantinga 7379991778 Fixed bug 3446 - The haptic API does not allow to select the direction axes
Mathieu Laurendeau

Consider a device supporting effects on multiple axes.
There's currently no way to play effects against a single-axis direction.


A device supporting effects against X and Y may not allow to play effects with a two-axis direction coordinate, even if one of the coordinates is null.

My current (ugly) work around for this is to add a direction type SDL_HAPTIC_X_FORCE to play effects against a X-axis only direction (patch attached).

This issue impacted two GIMX users using the following wheels:
- Leo Bodnar SimSteering force feedback wheel
- Accuforce direct drive wheel

Playing constant/spring/damper effects against a X-axis direction worked well for the first wheel, but not for the second one.

A better strategy seems to play the effects against the first axis reported by the DirectInput enumeration.

This strategy also works with Logitech wheels (at least the DFGT).

It's been more than a year that I have the latest patch (playing effects against the first axis only) in the GIMX software. It's being used by thousands of people, mostly for adapting their FFB wheel to the PS4. I had no report that proves this strategy to be wrong.
2020-03-16 13:28:38 -07:00
..
begin_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
close_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_atomic.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_audio.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bits.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blendmode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_android.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_iphoneos.h Added support for the Steam Controller on mobile devices 2020-01-29 20:09:11 -08:00
SDL_config_macosx.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_minimal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_os2.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_pandora.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_psp.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_windows.h Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
SDL_config_winrt.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_wiz.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h.cmake Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
SDL_config.h.in Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
SDL_copying.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_cpuinfo.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_egl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_endian.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.h Added SDL_GetErrorMsg() to get the error message in a thread-safe way 2020-03-13 21:28:09 -07:00
SDL_events.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_filesystem.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_gamecontroller.h Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
SDL_gesture.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_haptic.h Fixed bug 3446 - The haptic API does not allow to select the direction axes 2020-03-16 13:28:38 -07:00
SDL_hints.h Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
SDL_joystick.h virtual joysticks: improved docs for SDL_JoystickSetVirtual* functions 2020-03-15 13:35:03 -04:00
SDL_keyboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_keycode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_loadso.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_main.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_messagebox.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_metal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_mouse.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_mutex.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_name.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_pixels.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_platform.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_power.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_quit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.h Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 2020-03-08 21:02:40 -07:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_scancode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_sensor.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_shape.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stdinc.h Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower 2020-03-02 15:21:07 -08:00
SDL_surface.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_system.h Made SDL_GetAndroidSDKVersion() available for applications 2020-02-17 13:54:45 -08:00
SDL_syswm.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_common.h test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. 2020-02-12 13:09:38 -05:00
SDL_test_compare.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_crc32.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_font.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_fuzzer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_harness.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_images.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_md5.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_memory.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_random.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_thread.h Make it possible for the application to use different C runtime begin/end thread functions 2020-02-11 08:26:46 -08:00
SDL_timer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_touch.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_types.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_version.h Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
SDL_video.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_vulkan.h Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically 2019-06-11 18:13:46 -07:00
SDL.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00