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Simple Directmedia Layer
72d8128520
.. and maybe other platforms as well (though X11 was not affected)? The issue was that passing a higher resolution than the current desktop resolution to SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN didn't switch to that resolution (even though it did switch to lower resolutions). When creating a fullscreen window, window->fullscreen wasn't even set at all (only zeroed out), setting it only happened if the user explicitly called SDL_SetWindowDisplayMode(). So without that, SDL_CreateWindow() -> SDL_UpdateFullscreenMode() -> SDL_GetWindowDisplayMode() used the resolution from window->windowed.w/h which were limited to the desktop size due to some weird combination of WIN_AdjustWindowRectWithStyle() and WIN_WindowProc() being called after a call to SetWindowPos(). fixes #3313 |
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.github | ||
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.gitignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.md | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)