Simple Directmedia Layer
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Sam Lantinga 715f8d42a2 Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected
meyraud705

Memory allocated for device->joysticks on line 589 of SDL_hidapijoystick.c is never freed.

Also, use memmove because memory is overlapping.
2020-02-14 16:15:46 -08:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Fixed opening audio on Android from the Steam Link shell activity 2020-02-13 16:10:52 -08:00
android-project-ant
build-scripts Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
cmake hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. 2019-07-31 12:20:55 -04:00
debian Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. 2020-02-12 13:09:38 -05:00
src Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected 2020-02-14 16:15:46 -08:00
test Use the triggers to test rumble for more fine grained vibration feedback 2020-02-07 11:45:32 -08:00
VisualC Added SDL_hidapi_rumble.c to the Visual Studio project 2020-02-04 15:35:01 -08:00
VisualC-WinRT added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
Xcode-iOS Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk There are lots of unused macros in the Steam controller code 2020-01-29 20:09:12 -08:00
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CMakeLists.txt Fixed bug 4928 - CMakeLists.txt: put cmake package helpers in proper libdir 2020-01-06 07:06:58 -08:00
configure cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in 2020-02-14 13:37:32 -05:00
configure.ac Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9 2019-12-31 10:40:30 -08:00
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CREDITS.txt
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Makefile.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.txt
sdl2-config.cmake.in cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in 2020-02-14 13:37:32 -05:00
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sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
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SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
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WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)