mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
115 lines
2.8 KiB
C
115 lines
2.8 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple test of the SDL threading code */
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_thread.h"
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#define NUMTHREADS 10
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static char volatile time_for_threads_to_die[NUMTHREADS];
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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int SDLCALL
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SubThreadFunc(void *data)
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{
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while (!*(int volatile *) data) {
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; /* SDL_Delay(10); *//* do nothing */
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}
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return 0;
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}
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int SDLCALL
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ThreadFunc(void *data)
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{
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SDL_Thread *sub_threads[NUMTHREADS];
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int flags[NUMTHREADS];
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int i;
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int tid = (int) (uintptr_t) data;
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SDL_Log("Creating Thread %d\n", tid);
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for (i = 0; i < NUMTHREADS; i++) {
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char name[64];
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SDL_snprintf(name, sizeof (name), "Child%d_%d", tid, i);
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flags[i] = 0;
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sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
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}
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SDL_Log("Thread '%d' waiting for signal\n", tid);
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while (time_for_threads_to_die[tid] != 1) {
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; /* do nothing */
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}
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SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
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for (i = 0; i < NUMTHREADS; i++) {
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flags[i] = 1;
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SDL_WaitThread(sub_threads[i], NULL);
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}
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SDL_Log("Thread '%d' exiting!\n", tid);
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return 0;
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Thread *threads[NUMTHREADS];
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int i;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(0) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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signal(SIGSEGV, SIG_DFL);
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for (i = 0; i < NUMTHREADS; i++) {
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char name[64];
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SDL_snprintf(name, sizeof (name), "Parent%d", i);
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time_for_threads_to_die[i] = 0;
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threads[i] = SDL_CreateThread(ThreadFunc, name, (void*) (uintptr_t) i);
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if (threads[i] == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
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quit(1);
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}
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}
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for (i = 0; i < NUMTHREADS; i++) {
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time_for_threads_to_die[i] = 1;
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}
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for (i = 0; i < NUMTHREADS; i++) {
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SDL_WaitThread(threads[i], NULL);
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}
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SDL_Quit();
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return (0);
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}
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