sdl2_frt/premake/projects/testshader.lua
David Ludwig 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).

Thanks to Eric Wing for the heads up on this!
2014-12-03 10:55:23 -05:00

36 lines
1.2 KiB
Lua
Executable File

-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
testshader.lua
This file defines the testshader test project. It depends on the SDL2main
and SDL2 projects. It will not build on iOS or Cygwin. This project has a
dependency on OpenGL.
]]
SDL_project "testshader"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
-- a list of items to copy from the sourcedir to the destination
SDL_copy { "icon.bmp" }
SDL_projectDependencies { "SDL2main", "SDL2" }
SDL_defines { "HAVE_OPENGL" }
SDL_dependency "OpenGL"
-- opengl is platform independent
SDL_depfunc "OpenGL"
SDL_files { "/testshader.*" }