mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
1ad936eb29
Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
206 lines
4.9 KiB
XML
206 lines
4.9 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="testsprite2"
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ProjectGUID="{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
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RootNamespace="testsprite2"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/testsprite2.tlb"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\Release/testsprite2.pch"
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WarningLevel="3"
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SuppressStartupBanner="true"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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ProgramDatabaseFile=".\Release/testsprite2.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Copy SDL and data files"
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CommandLine="copy "$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\icon.bmp" "$(ProjectDir)\icon.bmp"
"
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/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/testsprite2.tlb"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\include"
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PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\Debug/testsprite2.pch"
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/testsprite2.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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|
<Tool
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Name="VCXDCMakeTool"
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/>
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|
<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Copy SDL and data files"
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CommandLine="copy "$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\icon.bmp" "$(ProjectDir)\icon.bmp"
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\..\test\testsprite2.c"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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