sdl2_frt/android-project/app
Sam Lantinga 9e651b6915 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
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jni On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
src/main Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. 2018-03-06 14:51:50 -08:00
build.gradle On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
proguard-rules.pro Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00