sdl2_frt/src/render
2019-12-03 03:07:34 -05:00
..
direct3d direct3d: Be more aggressive about resetting state when textures go away. 2019-09-02 00:11:58 -04:00
direct3d11 direct3d11: Fixed incorrect texture coordinates (thanks, Martin!). 2019-12-03 03:07:34 -05:00
metal macOS Fix potential memory leaks in the Metal renderer caught by clang's static analyzer. 2019-10-26 14:39:50 -03:00
opengl Readability: remove redundant return, continue, enum declaration 2019-10-30 15:36:17 +01:00
opengles gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
opengles2 SDL_render_gles2: remove ineffective widening cast 2019-10-30 16:45:53 +01:00
psp
software
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c Fixed race condition when scaling Touch events, and changing the renderer 2019-10-14 16:40:46 +02:00
SDL_sysrender.h Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00
SDL_yuv_sw_c.h
SDL_yuv_sw.c