mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
3005 lines
63 KiB
XML
Executable File
3005 lines
63 KiB
XML
Executable File
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="SDL2"
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ProjectGUID="{CB2E0D61-6692-7844-B1B9-550870AF8286}"
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RootNamespace="SDL2"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Win32\Debug"
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IntermediateDirectory="obj\Debug"
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ConfigurationType="2"
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CharacterSet="2"
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Name="VCPreBuildEventTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..;..\..\..\..\include;$(DXSDK_DIR)\Include"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\SDL2.pdb"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS"
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AdditionalIncludeDirectories="..;..\..\..\..\include;$(DXSDK_DIR)\Include"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
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AdditionalDependencies="imm32.lib oleaut32.lib winmm.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib"
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OutputFile="$(OutDir)\SDL2.dll"
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LinkIncremental="2"
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AdditionalLibraryDirectories="$(DXSDK_DIR)\Lib\x86"
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GenerateDebugInformation="true"
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ProgramDataBaseFileName="$(OutDir)\SDL2.pdb"
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SubSystem="2"
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ImportLibrary="Win32\Debug\SDL2.lib"
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TargetMachine="1"
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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Name="VCAppVerifierTool"
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<Tool
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<Tool
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Name="VCPostBuildEventTool"
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Win32\Release"
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IntermediateDirectory="obj\Release"
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ConfigurationType="2"
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CharacterSet="2"
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<Tool
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<Tool
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<Tool
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..;..\..\..\..\include;$(DXSDK_DIR)\Include"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS"
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ExceptionHandling="0"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\SDL2.pdb"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS"
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AdditionalIncludeDirectories="..;..\..\..\..\include;$(DXSDK_DIR)\Include"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="imm32.lib oleaut32.lib winmm.lib version.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib"
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OutputFile="$(OutDir)\SDL2.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories="$(DXSDK_DIR)\Lib\x86"
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GenerateDebugInformation="false"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="Win32\Release\SDL2.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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<Tool
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Name="VCBscMakeTool"
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Name="VCAppVerifierTool"
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<Tool
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Name="VCWebDeploymentTool"
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Name="VCPostBuildEventTool"
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter=""
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<File
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<Tool
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<FileConfiguration
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<Tool
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CompileAs="1"
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\..\src\SDL_assert.c"
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</File>
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<File
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RelativePath="..\..\..\..\src\SDL_assert_c.h"
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RelativePath="..\..\..\..\src\SDL_error.c"
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<File
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